Video Games in the Middle School Classroom

During the fall 2005 semester, an eighth grade teacher in a Laramie, Wyoming, middle school made an urgent plea for more progressive tools for a beginning computers course. Janet Johnson, a veteran teacher returning to the classroom after a hiatus of 10 years, was frustrated with the apparent lack of motivation and engagement by the students. She knew the existing curricular materials were outdated and "mind numbing" and was seeking methods more relevant to this generation.