Making Learning Meaningful: An explatory study of using multi-user environments (MUVEs) in middle school science.
暂无分享,去创建一个
[1] Etienne Wenger,et al. Situated Learning: Legitimate Peripheral Participation , 1991 .
[2] David M. Johnstone. Millennials Rising: The Next Great Generation , 2001 .
[3] Brian C. Nelson,et al. Design-based research strategies for studying situated learning in a multi-user virtual environment , 2004 .
[4] Pamela Jordan. Basics of qualitative research: Grounded theory procedures and techniques , 1994 .
[5] J. Greeno. On Claims That Answer the Wrong Questions , 1997 .
[6] Constance Steinkuehler,et al. Learning in Massively Multiplayer Online Games , 2004, ICLS.
[7] Rebecca W. Black. Access and Affiliation: The Literacy and Composition Practices of English‐Language Learners in an Online Fanfiction Community , 2005 .
[8] A. Collins,et al. Situated Cognition and the Culture of Learning , 1989 .
[9] GeeJames Paul. What video games have to teach us about learning and literacy , 2003 .
[10] Diana G. Oblinger. Boomers, Gen-Xers, and Millennials: Understanding the "New Students.". , 2003 .
[11] Brian C. Nelson,et al. Design-based Research Strategies for Developing a Scientific Inquiry Curriculum in a Multi-User Virtual Environment , 2005 .
[12] S. Turkle. Life on the Screen: Identity in the Age of the Internet , 1997 .
[13] Rod McCall,et al. Measuring presence in virtual environments , 2004, CHI EA '04.