FAST F RAM E-TO - FR AM E I NTE R PO LATlO N TECHNIQUE FOR SCENES CONTAINING MOVING OBJECTS
暂无分享,去创建一个
[1] David M. Weimer,et al. Fast Phong shading , 1986, SIGGRAPH.
[2] Lance Williams,et al. Casting curved shadows on curved surfaces , 1978, SIGGRAPH.
[3] Michael Shantz,et al. Rendering trimmed NURBS with adaptive forward differencing , 1988, SIGGRAPH.
[4] Nader Gharachorloo,et al. Super buffer: a systolic vlsi graphics engine for real time raster image generation (graphics) , 1985 .
[5] R. J. Westmore. Real-time shaded colour polygon generation system , 1987 .
[6] Philippe Bergeron. A General Version of Crow's Shadow Volumes , 1986, IEEE Computer Graphics and Applications.
[7] Donald P. Greenberg,et al. The Light Buffer: A Shadow-Testing Accelerator , 1986, IEEE Computer Graphics and Applications.
[8] Tomoyuki Nishita,et al. Shading models for point and linear sources , 1985, TOGS.