E-Quiz - A Simple Tool to Enhance Intra-Organisational Knowledge Management, eLearning and Edutainment Training
暂无分享,去创建一个
It has become increasingly necessary to motivate and actively involve users to provide quality feedback for the development of future versions of applications and services within whatever institution is at issue. For this purpose we have developed an E-Quiz game to accelerate the process of learning, understanding and the successful usage of new technologies and applications. The E-Quiz is based on a simple content management system where questions and answers can be defined, personal and organisational data can be stored and a rule system on performance scores can be executed. E-Quiz games are an integrated part within a new IT marketing strategy including internal eCommunity systems, which have evolved over the past few years in response to decreasing user acceptance caused by new applications and technologies. E-Quiz games are not limited to IT content and will be applied in the future to affirm general intra-organisational knowledge dissemination.
[1] James Surowiecki. The wisdom of crowds: Why the many are smarter than the few and how collective wisdom shapes business, economies, societies, and nations Doubleday Books. , 2004 .
[2] S. Freitas. Learning in immersive worlds: A review of game-based learning , 2006 .
[3] Wolfgang Schinagl. New Learning of Adults in the Information and Knowledge Society , 2001, J. Univers. Comput. Sci..