Immersive visual technologies and human health
暂无分享,去创建一个
[1] Albert A. Rizzo,et al. Self-Reported Symptoms of Depression and PTSD Are Associated with Reduced Vowel Space in Screening Interviews , 2016, IEEE Transactions on Affective Computing.
[2] Hui Zhang,et al. Fuzzy comprehensive evaluation of virtual reality mine safety training system , 2019 .
[3] Mtm Marc Lambooij,et al. Visual Discomfort and Visual Fatigue of Stereoscopic Displays: A Review , 2009 .
[4] Eugene Nalivaiko,et al. Cybersickness provoked by head-mounted display affects cutaneous vascular tone, heart rate and reaction time , 2015, Physiology & Behavior.
[5] Paweł Strojny,et al. Can Simulator Sickness Be Avoided? A Review on Temporal Aspects of Simulator Sickness , 2018, Front. Psychol..
[6] W. Bles,et al. Motion sickness. , 2000, Current opinion in neurology.
[7] Joachim Meyer,et al. Perception of artificial stereoscopic stimuli from an incorrect viewing point , 1999, Perception & psychophysics.
[8] Jung-Hee Kim,et al. The effectiveness of virtual reality for people with mild cognitive impairment or dementia: a meta-analysis , 2019, BMC Psychiatry.
[9] Henry Been-Lirn Duh,et al. An Independent Visual Background Reduced Simulator Sickness in a Driving Simulator , 2004, Presence: Teleoperators & Virtual Environments.
[10] John R. Wilson,et al. Virtual Reality-Induced Symptoms and Effects (VRISE) , 1999, Presence: Teleoperators & Virtual Environments.
[11] Rahul Narain,et al. Blur and the perception of depth at occlusions. , 2016, Journal of vision.
[12] J T Reason,et al. Motion Sickness Adaptation: A Neural Mismatch Model 1 , 1978, Journal of the Royal Society of Medicine.
[13] Johnell O Brooks,et al. Simulator sickness during driving simulation studies. , 2010, Accident; analysis and prevention.
[14] James A. Crowell,et al. Horizontal and vertical disparity, eye position, and stereoscopic slant perception , 1999, Vision Research.
[15] Julie M. Drexler,et al. Cybersickness is Not Simulator Sickness , 1997 .
[16] Xin Wang,et al. Evaluating the Usability of an Auto-stereoscopic Display , 2007, HCI.
[17] T. Stoffregen,et al. An ecological Theory of Motion Sickness and Postural Instability , 1991 .
[18] Woo-Nam Jeong,et al. 3.1: A Novel Polarizer Glassestype 3D Displays with a Patterned Retarder , 2010 .
[19] W. Rollmann. Zwei neue stereoskopische Methoden , 1853 .
[20] Jason D. Moss,et al. Characteristics of Head-Mounted Displays and Their Effects on Simulator Sickness , 2011, Hum. Factors.
[21] Porcia Vaughn,et al. Facing reality: the growth of virtual reality and health sciences libraries* , 2017, Journal of the Medical Library Association : JMLA.
[22] Sumio Yano,et al. A study of visual fatigue and visual comfort for 3D HDTV/HDTV images , 2002 .
[23] Jakki O. Bailey,et al. Immersive Virtual Reality and the Developing Child , 2017 .
[24] S. Suyama. A new method for protruding apparent 3-D images in the DFD (depth-fused 3-D) display , 2001 .
[25] Jérémy Frey,et al. Assessing the zone of comfort in stereoscopic displays using EEG , 2014, CHI Extended Abstracts.
[26] Masayuki Nakajima,et al. Study of asthenopia caused by the viewing of stereoscopic images: measurement by MEG and other devices , 2006, Electronic Imaging.
[27] Erik Blaser,et al. Retinal blur and the perception of egocentric distance. , 2010, Journal of vision.
[28] Robert S. Kennedy,et al. Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness. , 1993 .
[29] LucenteMark. Interactive three-dimensional holographic displays , 1997 .
[30] Andreas Knote,et al. Cyber sick but still having fun , 2016, VRST.
[31] David M. Hoffman,et al. The zone of comfort: Predicting visual discomfort with stereo displays. , 2011, Journal of vision.
[32] T. Okoshi,et al. Three-dimensional displays , 1980, Proceedings of the IEEE.
[33] Gary E. Riccio,et al. An Ecological Critique of the Sensory Conflict Theory of Motion Sickness , 1991 .
[34] Sarah Nichols,et al. Health and safety implications of virtual reality: a review of empirical evidence. , 2002, Applied ergonomics.
[35] Jari Takatalo,et al. Simulator sickness in virtual display gaming: a comparison of stereoscopic and non-stereoscopic situations , 2006, Mobile HCI.
[36] Mark S. Dennison,et al. Use of physiological signals to predict cybersickness , 2016, Displays.
[37] T. Yamazaki,et al. Quantitative evaluation of visual fatigue encountered in viewing stereoscopic 3D displays : near-point distance and visual evoked potential study , 1990 .
[38] Todd M. Moore,et al. The Impact of Virtual Reality on Chronic Pain , 2016, PloS one.
[39] F. Okano,et al. Repeated vergence adaptation causes the decline of visual functions in watching stereoscopic television , 2005, Journal of Display Technology.
[40] Masaki Emoto,et al. Two factors in visual fatigue caused by stereoscopic HDTV images , 2004 .
[41] J. Rolland,et al. Head-worn displays: a review , 2006, Journal of Display Technology.
[42] Peter Willemsen,et al. Throwing versus walking as indicators of distance perception in similar real and virtual environments , 2005, TAP.
[43] Alan Sullivan,et al. DepthCube solid-state 3D volumetric display , 2004, IS&T/SPIE Electronic Imaging.
[44] Brian H. Berkeley,et al. 31.1: Invited Paper: World's First 240Hz TFT‐LCD Technology for Full‐HD LCD‐TV and Its Application to 3D Display , 2009 .
[45] Yasuhiro Takaki. Novel 3D display using an array of LCD panels , 2003, IS&T/SPIE Electronic Imaging.
[46] Brenda K Wiederhold. Are We Ready for Online Virtual Reality Therapy? , 2018, Cyberpsychology Behav. Soc. Netw..
[47] Luigi Gallo,et al. Virtual Reality as a Distraction Intervention to Relieve Pain and Distress During Medical Procedures: A Comprehensive Literature Review , 2018, The Clinical journal of pain.
[48] K. Money,et al. Another function of the inner ear: facilitation of the emetic response to poisons. , 1983, Aviation, space, and environmental medicine.
[49] John Porrill,et al. Interaction of stereo and texture cues in the perception of three-dimensional steps , 1995, Vision Research.
[50] Peter Willemsen,et al. Effects of Stereo Viewing Conditions on Distance Perception in Virtual Environments , 2008, PRESENCE: Teleoperators and Virtual Environments.
[51] David M. Hoffman,et al. Vergence-accommodation conflicts hinder visual performance and cause visual fatigue. , 2008, Journal of vision.
[52] Larry F. Hodges,et al. A Virtual Environment for the Treatment of Chronic Combat-Related Post-Traumatic Stress Disorder , 1999, Cyberpsychology Behav. Soc. Netw..
[53] Michael E. McCauley,et al. Cybersickness: Perception of Self-Motion in Virtual Environments , 1992, Presence: Teleoperators & Virtual Environments.
[54] Laura L. Arns,et al. The relationship among age and other factors on incidence of cybersickness in immersive environment users , 2006, APGV '06.
[55] Brian T. Schowengerdt,et al. True 3-D scanned voxel displays using single or multiple light sources , 2006 .
[56] D Buckley,et al. Evidence for Good Recovery of Lengths of Real Objects Seen with Natural Stereo Viewing , 1996, Perception.
[57] Mayank R Mehta,et al. Impaired spatial selectivity and intact phase precession in two-dimensional virtual reality , 2014, Nature Neuroscience.
[58] W. S. Myles,et al. Heavy water nystagmus and effects of alcohol , 1974, Nature.
[59] John P. Frisby,et al. Interaction of stereo, texture and outline cues in the shape perception of three-dimensional ridges , 1993, Vision Research.
[60] B. Rothbaum,et al. Virtual Reality Exposure Therapy for Combat-Related PTSD , 2009 .
[61] K. Laumann,et al. Evaluating the use of Virtual Reality in Work Safety: A Literature Review , 2020 .
[62] M. Cabrera-Umpiérrez,et al. Corrigendum: A succinct overview of virtual reality technology use in Alzheimer’s disease , 2015, Front. Aging Neurosci..
[63] Behrang Keshavarz,et al. Validating an Efficient Method to Quantify Motion Sickness , 2011, Hum. Factors.
[64] K. Laumann,et al. Questionnaire Measures and Physiological Correlates of Presence: A Systematic Review , 2020, Frontiers in Psychology.
[65] Takashi Shibata,et al. Insight into vergence/accommodation mismatch , 2013, Defense, Security, and Sensing.
[66] Sheldon M. Ebenholtz,et al. Oculomotor Systems and Perception , 2001 .
[67] B ThompsonWilliam,et al. Effects of stereo viewing conditions on distance perception in virtual environments , 2008 .
[68] Daniela Gorski Trevisan,et al. Minimizing cyber sickness in head mounted display systems: Design guidelines and applications , 2016, 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH).
[69] K. Laumann,et al. The Use of Virtual Reality Alone Does Not Promote Training Performance (but Sense of Presence Does) , 2020, Frontiers in Psychology.
[70] Stephen R. Ellis,et al. Direction judgement error in computer generated displays and actual scenes , 1991 .
[71] P WannJohn,et al. Health issues with virtual reality displays , 1997 .
[72] Behrang Keshavarz,et al. The efficacy of airflow and seat vibration on reducing visually induced motion sickness , 2017, Experimental Brain Research.
[73] Gregory Kramida,et al. Resolving the Vergence-Accommodation Conflict in Head-Mounted Displays , 2016, IEEE Transactions on Visualization and Computer Graphics.
[74] M. Ernst,et al. Focus cues affect perceived depth. , 2005, Journal of vision.
[75] M. Treisman. Motion sickness: an evolutionary hypothesis. , 1977, Science.
[76] Larry F. Hodges,et al. Virtual reality exposure in the treatment of social anxiety , 2003 .
[77] Robert S Allison,et al. Stereoscopy and the Human Visual System. , 2011, SMPTE motion imaging journal.
[78] Sheldon M. Ebenholtz,et al. Motion Sickness and Oculomotor Systems in Virtual Environments , 1992, Presence: Teleoperators & Virtual Environments.
[79] K. Laumann,et al. Evaluating the effect of multi-sensory stimulations on simulator sickness and sense of presence during HMD-mediated VR experience , 2021, Ergonomics.
[80] Marcel P. Lucassen,et al. Visual comfort of binocular and 3D displays , 2001, IS&T/SPIE Electronic Imaging.
[81] Peter Willemsen,et al. The Influence of Restricted Viewing Conditions on Egocentric Distance Perception: Implications for Real and Virtual Indoor Environments , 2005, Perception.
[82] Eric J. Seibel,et al. 50.4: Three-dimensional Virtual Retinal Display System using a Deformable Membrane Mirror , 2002 .
[83] Ke Chen,et al. The Effects of Weight on Comfort of Virtual Reality Devices , 2018, Advances in Ergonomics in Design.
[84] B. Rothbaum,et al. The Use of Virtual Reality Exposure in the Treatment of Anxiety Disorders , 1999, Behavior modification.
[85] Yoon-Ki Min,et al. Psychophysiological evaluation of simulator sickness evoked by a graphic simulator. , 2004, Applied ergonomics.