USEQ: A Short Questionnaire for Satisfaction Evaluation of Virtual Rehabilitation Systems
暂无分享,去创建一个
José-Antonio Lozano-Quilis | José-Antonio Gil-Gómez | Sergio Albiol-Perez | Pilar Manzano-Hernandez | Hermenegildo Gil Gómez | Carmen Aula-Valero | J. Gil-Gómez | S. Albiol-Pérez | J. Lozano-Quilis | H. G. Gómez | Pilar Manzano-Hernandez | Carmen Aula-Valero
[1] Heidi Sveistrup,et al. Motor rehabilitation using virtual reality , 2004, Journal of NeuroEngineering and Rehabilitation.
[2] Christian Sandor,et al. A usability scale for handheld augmented reality , 2014, VRST '14.
[3] Thierry Dutoit,et al. A subjective assessment of a P300 BCI system for lower-limb rehabilitation purposes , 2012, 2012 Annual International Conference of the IEEE Engineering in Medicine and Biology Society.
[4] D. Streiner. Starting at the Beginning: An Introduction to Coefficient Alpha and Internal Consistency , 2003, Journal of personality assessment.
[5] Timo Jokela,et al. The standard of user-centered design and the standard definition of usability: analyzing ISO 13407 against ISO 9241-11 , 2003, CLIHC '03.
[6] Ergonomic requirements for office work with visual display terminals ( VDTs ) — Part 11 : Guidance on usability , 1998 .
[7] Holger Regenbrecht,et al. Visual manipulations for motor rehabilitation , 2012, Comput. Graph..
[8] Sergio Albiol-Pérez,et al. Suitability of virtual rehabilitation for elderly: A study of a virtual rehabilitation system using the SEQ , 2013 .
[9] Nigel Bevan,et al. International standards for HCI and usability , 2001, Int. J. Hum. Comput. Stud..
[10] Kathryn Fackrell,et al. Hyperacusis Questionnaire as a Tool for Measuring Hypersensitivity to Sound in a Tinnitus Research Population , 2015, BioMed research international.
[11] Dara Meldrum,et al. Effectiveness of conventional versus virtual reality based vestibular rehabilitation in the treatment of dizziness, gait and balance impairment in adults with unilateral peripheral vestibular loss: a randomised controlled trial , 2012, BMC Ear, Nose and Throat Disorders.
[12] Grassyara Pinho Tolentino,et al. Usability of Serious Games for Health , 2011, 2011 Third International Conference on Games and Virtual Worlds for Serious Applications.
[13] Patrice L Tamar Weiss,et al. Video-capture virtual reality system for patients with paraplegic spinal cord injury. , 2005, Journal of rehabilitation research and development.
[14] Dara Meldrum,et al. Virtual reality rehabilitation of balance: assessment of the usability of the Nintendo Wii® Fit Plus , 2012, Disability and rehabilitation. Assistive technology.
[15] Mark Bolas,et al. Designing informed game-based rehabilitation tasks leveraging advances in virtual reality , 2012, Disability and rehabilitation.
[16] Sonia A Duffy,et al. The Development of the Tobacco Tactics Website , 2013, JMIR research protocols.
[17] Joon-Ho Shin,et al. A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments , 2014, Journal of NeuroEngineering and Rehabilitation.
[18] S. Folstein,et al. "Mini-mental state". A practical method for grading the cognitive state of patients for the clinician. , 1975, Journal of psychiatric research.
[19] L. Cronbach. Coefficient alpha and the internal structure of tests , 1951 .
[20] Noor Azah Abd Aziz,et al. Effects of substituting a portion of standard physiotherapy time with virtual reality games among community-dwelling stroke survivors , 2013, BMC Neurology.
[21] R S Kalawsky,et al. VRUSE--a computerised diagnostic tool: for usability evaluation of virtual/synthetic environment systems. , 1999, Applied ergonomics.
[22] Thomas Grechenig,et al. Comparing the immediate usability of graffiti 2 and virtual keyboard , 2004, CHI EA '04.
[23] J. B. Brooke,et al. SUS: A 'Quick and Dirty' Usability Scale , 1996 .
[24] C. Colomer,et al. Effectiveness of a Wii balance board-based system (eBaViR) for balance rehabilitation: a pilot randomized clinical trial in patients with acquired brain injury , 2011, Journal of NeuroEngineering and Rehabilitation.
[25] J. B. Brooke,et al. SUS: a retrospective , 2013 .
[26] G. Lewis,et al. Virtual reality games for movement rehabilitation in neurological conditions: how do we meet the needs and expectations of the users? , 2012, Disability and rehabilitation.
[27] Luc P de Witte,et al. User-centered development and testing of a monitoring system that provides feedback regarding physical functioning to elderly people , 2013, Patient preference and adherence.
[28] José-Antonio Lozano-Quilis,et al. SEQ: Suitability Evaluation Questionnaire for Virtual Rehabilitation systems. Application in a Virtual Rehabilitation system for Balance Rehabilitation , 2013, 2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops.
[29] Yu-Hsiu Hung,et al. The Survey of Usability Evaluation in Social Network Sites' Reply Mechanism , 2013, HCI.
[30] Maureen K. Holden,et al. Virtual Environments for Motor Rehabilitation: Review , 2005, Cyberpsychology Behav. Soc. Netw..
[31] Jasna Kuljis,et al. Aligning usability and security: a usability study of Polaris , 2006, SOUPS '06.
[32] Sergio Albiol-Pérez,et al. Balance virtual rehabilitation in the elderly: The use of the “ABAR” system , 2013 .
[33] Oscar Mauricio Serrano Jaimes,et al. EVALUACION DE LA USABILIDAD EN SITIOS WEB, BASADA EN EL ESTANDAR ISO 9241-11 (International Standard (1998) Ergonomic requirements For office work with visual display terminals (VDTs)-Parts II: Guidance on usability , 2012 .
[34] K Ann McKibbon,et al. Engaging With a Wiki Related to Knowledge Translation: A Survey of WhatisKT Wiki Users , 2014, Journal of medical Internet research.
[35] Michael J. Singer,et al. Measuring Presence in Virtual Environments: A Presence Questionnaire , 1998, Presence.
[36] Paul Chapman,et al. Feasibility of the Nintendo WiiFit™ for improving walking in individuals with a lower limb amputation , 2013, SAGE open medicine.
[37] A retrospective. , 2007, Ostomy/wound management.
[38] Nikhil Deshpande,et al. A novel computerized surgeon–machine interface for robot‐assisted laser phonomicrosurgery , 2014, The Laryngoscope.
[39] Mariano Alcañiz Raya,et al. The Role of Virtual Motor Rehabilitation: A Quantitative Analysis Between Acute and Chronic Patients With Acquired Brain Injury , 2014, IEEE Journal of Biomedical and Health Informatics.
[40] T. Ward,et al. Usability evaluation of e-motion: A virtual rehabilitation system designed to demonstrate, instruct and monitor a therapeutic exercise programme , 2008, 2008 Virtual Rehabilitation.
[41] Dido Green,et al. Use of virtual reality in rehabilitation of movement in children with hemiplegia − A multiple case study evaluation , 2012, Disability and rehabilitation.
[42] Talin Babikian,et al. Neurocognitive outcomes and recovery after pediatric TBI: meta-analytic review of the literature. , 2009, Neuropsychology.
[43] Alain Abran,et al. Usability Meanings and Interpretations in ISO Standards , 2003, Software Quality Journal.
[44] Timo Jokela,et al. Methods for quantitative usability requirements: a case study on the development of the user interface of a mobile phone , 2006, Personal and Ubiquitous Computing.
[45] Patrice L. Weiss,et al. Adapting an immersive virtual reality system for rehabilitation , 2003, Comput. Animat. Virtual Worlds.
[46] P. Verschure,et al. Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation , 2010, Journal of NeuroEngineering and Rehabilitation.