Auditory Virtual Environments

A virtual environment aims at creating situations in which humans have perceptions that do not correspond to their physical environment but to a virtual one. The present chapter focuses on auditory virtual environments, i. e. on the auditory component of virtual environments as seen independently from the remaining modalities. Section 11.1 introduces and discusses concepts, such as auditory event and plausibility, required to the understanding of the remaining chapter. Section 11.2 presents the various components of a typical auditory virtual environment along with the techniques and models most often employed by each of them. Section 11.3 presents specific implementations of auditory virtual environments and addresses a selection of current research issues, namely, multi-modality, presence, quality and joint reality. Section 11.4 closes the chapter with a summary of the main conclusions.

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