Multisensory virtual environment for firefighter training simulation: Study of the impact of haptic feedback on task execution

The use of virtual reality in training and simulation as well as the use of haptic feedback are already used in many areas such as medicine, aviation, and training in controlled environments, such as training firefighters. The purpose of this study was the creation of a virtual multisensory environment for the simulation of a training task used in the training of firemen, with the added purpose of studying the impact of the use of haptic feedback on the feeling of presence, satisfaction and performance in the task. For this study a virtual reality experiment was designed to simulate an urban fire environment, where the participants had to train one of the methods used by firefighters in these situations, and the temperature was selected for the haptic feedback. The analysis to the obtained data show that, after doing the experiment, the performance with and without haptic feedback was approximately the same and the participants showed a low error rate. Regarding the sense of presence and satisfaction, the results demonstrate that there was an improvement in the involvement and experienced realism, as well as a low cybersickness value.

[1]  Yuan-Shin Lee,et al.  Evaluation of an Augmented Virtual Reality and Haptic Control Interface for Psychomotor Training , 2014, Assistive technology : the official journal of RESNA.

[2]  Anatole Lécuyer,et al.  Can haptic feedback improve the perception of self-motion in virtual reality? , 2004, 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings..

[3]  Yuichiro Kume,et al.  Vibrotactile letter reading using a low-resolution tactor array , 2004, 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings..

[4]  Anthony G. Gallagher,et al.  Prospective, randomised and blinded comparison of proficiency-based progression full-physics virtual reality simulator training versus invasive vascular experience for learning carotid artery angiography by very experienced operators , 2016, BMJ Simulation & Technology Enhanced Learning.

[5]  Rémy Nizard,et al.  Effectiveness of Virtual Reality Training in Orthopaedic Surgery. , 2016, Arthroscopy : the journal of arthroscopic & related surgery : official publication of the Arthroscopy Association of North America and the International Arthroscopy Association.

[6]  Celso Leandro Palma AN INTRODUCTORY TUTORIAL ON VERIFICATION AND VALIDATION OF SIMULATION MODELS , 2016 .

[7]  Janet M. Weisenberger,et al.  Multisensory roughness perception of virtual surfaces: effects of correlated cues , 2004, 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings..

[8]  Robert S. Kennedy,et al.  Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness. , 1993 .

[9]  William R. Sherman,et al.  Understanding Virtual RealityInterface, Application, and Design , 2002, Presence: Teleoperators & Virtual Environments.

[10]  Soonhung Han,et al.  A virtual reality based fire training simulator integrated with fire dynamics data , 2012 .

[11]  António Augusto de Sousa,et al.  Adaptation and Validation of the Igroup Presence Questionnaire (IPQ) in a Portuguese Sample , 2016, PRESENCE: Teleoperators and Virtual Environments.

[12]  Holger Regenbrecht,et al.  The Experience of Presence: Factor Analytic Insights , 2001, Presence: Teleoperators & Virtual Environments.

[13]  Mark R. Cutkosky,et al.  Haptic display of contact location , 2004, 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings..