The Experience of Adopting Game-Based Learning in Library Instruction

The research is based on the course of library instruction and also a pilot study before adopting game-based learning into real library instruction course. The difficulty of the research is how we can make the original course like a game but with educational function. And another challenge is how to create a game which is executing in the silent library. After the trial experiment we have some findings and suggestions. These data will be useful to the further researches and helpful to make this educational game becoming a real course in the school.