Rebooting the TV-centric gaming concept for modern multiscreen Over-The-Top service

The TV-centric gaming concept creates an environment where people can play games with each other in the living room gathered around the TV screen. Games are controlled through mobile devices, using them not only as controllers, but also as personal screens for each player. The TV-centric gaming concept was hard to commercially deploy due to a lack of a common programming platform on the customer premise equipment. However, recent developments in TV operating systems may allow for rebooting the TV-centric gaming approach. This paper presents a proposal of integrating the TV-centric concept with a modern Internet TV based ecosystem, and a potential business case which regards Over-The-Top services as a means of deploying the concept in practice.

[1]  Milan Z. Bjelica,et al.  TV-centric gaming applications for Android OS: Architecture and a framework , 2013, 2013 IEEE International Conference on Consumer Electronics (ICCE).

[3]  Milan Z. Bjelica,et al.  Challenges of integrating Android to a TV service operators' ecosystems , 2016, 2016 IEEE International Conference on Consumer Electronics (ICCE).

[4]  Milan Z. Bjelica,et al.  An integrated environment and development framework for social gaming using mobile devices, digital TV and Internet , 2014, Multimedia Tools and Applications.

[5]  Milan Z. Bjelica,et al.  TV-centric multiplayer gaming over the cloud for consumer electronic devices , 2013, 2013 IEEE Third International Conference on Consumer Electronics ¿ Berlin (ICCE-Berlin).

[6]  Milan Z. Bjelica,et al.  New possibilities of human-computer interaction in integrated video games for mobile phones, TV and Internet , 2013, 2013 IEEE Third International Conference on Consumer Electronics ¿ Berlin (ICCE-Berlin).