AN EYE-TRACKING SUPPORTED INVESTIGATION INTO THE ROLE OF FORMS OF REPRESENTATION ON DESIGN EVALUATIONS AND AFFORDANCES OF ORIGINAL PRODUCT FEATURES

[1]  Donald A. Norman,et al.  Affordance, conventions, and design , 1999, INTR.

[2]  Kemper Lewis,et al.  An affordance-based approach for generating user-specific design specifications , 2015, Artificial Intelligence for Engineering Design, Analysis and Manufacturing.

[3]  Banny Banerjee,et al.  Hidden in Plain Sight: Affordances of Shared Models in Team Based Design , 2009 .

[4]  Hung-Yuan Chen,et al.  Consumers' perception-oriented product form design using multiple regression analysis and backpropagation neural network , 2015, Artificial Intelligence for Engineering Design, Analysis and Manufacturing.

[5]  Georges M. Fadel,et al.  Affordance based design: a relational theory for design , 2009 .

[6]  Federico Rotini,et al.  Product Planning techniques: investigating the differences between research trajectories and industry expectations , 2016 .

[7]  Wenrong Liu,et al.  Research on UX evaluation method of design concept under multi-modal experience scenario in the earlier design stages , 2018 .

[8]  Yukari Nagai,et al.  A Study on Product Display Using Eye-Tracking Systems , 2017 .

[9]  Jose Antonio Diego-Mas,et al.  Influence of the mode of graphical representation on the perception of product aesthetic and emotional features: An exploratory study , 2008 .

[10]  Sarah Diefenbach,et al.  The impact of concept (re)presentation on users' evaluation and perception , 2010, NordiCHI.

[11]  Erin F. MacDonald,et al.  Impact of Product Design Representation on Customer Judgment , 2013 .

[12]  Michele Germani,et al.  Virtual vs. Physical: An Experimental Study to Improve Shape Perception , 2009 .

[13]  Christopher C. Pagano,et al.  A Review of Affordances and Affordance-Based Design to Address Usability , 2019, Proceedings of the Design Society: International Conference on Engineering Design.

[15]  P. Clarkson,et al.  Seeing things: consumer response to the visual domain in product design , 2004 .

[16]  Pierre-Antoine Arrighi,et al.  Towards Co-designing with Users: A Mixed Reality Tool for Kansei Engineering , 2015, PLM.

[17]  Federico Rotini,et al.  Surprise and design creativity: investigating the drivers of unexpectedness , 2017 .

[18]  Mariëlle E. H. Creusen Research Opportunities Related to Consumer Response to Product Design , 2011 .

[19]  Siti Mastura Ishak,et al.  ASSESSING EYE FIXATION BEHAVIOUR THROUGH DESIGN EVALUATION OF LAWI AYAM ARTEFACT , 2015 .