Efficient models for reverberation and distance rendering in computer music and virtual audio reality

This paper discusses efficient digital signal processing algorithms for real-time synthesis of dynamically controllable, natural-sounding artificial reverberation. A general modular framework is proposed for configuring a spatial sound processing and mixing system according to the reproduction format or setup and the listening conditions, over loudspeakers or headphones. In conclusion, the implementation and applications of a spatial sound processing software are described, and approaches to control interface design and effective distance effects are reviewed.

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