Integrated Ticketing Website for Cultural Events in Covid-19 Endemic Transition Era Using Heuristic Evaluation Method

During this endemic transition era of the Covid-19 as today, all activities to do must still comply health protocols as an effort to prevent the return of high cases of Covid-19. By allowing the return of offline cultural events, it is hoped that it will help the welfare of cultural actors after experiencing difficulties during the Covid-19 pandemic. Innovation is required to develop a system for managing events without using any physical contact (contactless). One type of technology that can be used for is QR code which is used to access the venue for cultural events. There are several important aspects related to the usability of UI/UX design in making a digital system. The purpose of this paper is to develop the "Dewishinta" system as a solution for managing cultural events that are effective, environmentally friendly, and real time using an integrated ticketing system. The method chosen to be used in the usability testing of this system is Heuristic Evaluation with ten usability aspects and a total of 24 evaluation points which are tested to get severity rating values. As a final result of the test, there are 13 usability problems finding in the cosmetic problem category which means it do not really need improvements because not affect the comfort of use with an average usability validation value of 92%. For target market validation data, an average validation of 98.25% from 200 user testing respondents state the feasibility of implementing the system as a solution to existing problems.

[1]  Arja Haapakorpi,et al.  Time, Space and Agency in the Finnish Cultural Sector at the Time of COVID-19 , 2022, Challenges.

[2]  عبیر الغانم Repercussions of Coronavirus pandemic and its impact on the Aesthetics Variables of Contemporary Art and Artists , 2022, المجلة المصریة للدراسات المتخصصة.

[3]  Atiqi Chollisni,et al.  The Concept of Creative Economy Development-Strengthening Post COVID-19 Pandemic in Indonesia: Strategy and Public Policy Management Study , 2022 .

[4]  Thuong N. Hoang,et al.  Identification of Usability Issues of Interactive Technologies in Cultural Heritage through Heuristic Evaluations and Usability Surveys , 2021, Multimodal Technol. Interact..

[5]  Hartatik,et al.  Go-Payment: Towards Cashless Payment System for Smart Village Application in Indonesia , 2021, 2021 3rd International Conference on Cybernetics and Intelligent System (ICORIS).

[6]  Musa F. Silaen,et al.  Effect Analysis Of Benefit Perception, Ease Perception, Security And Risk Perception Of Merchant Interest In Using Quick Response Indonesia Standard (Qris) , 2021, International Journal of Science, Technology & Management.

[7]  Nabilah Rozzani,et al.  User Experience / User Interface (UX/UI) Design for Autistic Spectrum Disorder (ASD) Color Based Emotion Detection System: A Review , 2021, 2021 IEEE International Conference on Automatic Control & Intelligent Systems (I2CACIS).

[8]  H. Mahmudah,et al.  The Correlation of Lux and Distance to Markerless Augmented Reality Detection Technique for Digital Therapy Application , 2021, Proceedings of the 4th International Conference on Applied Science and Technology on Engineering Science.

[9]  Shumaya Resty Ramadhani The Utilization of G-Suite Features Combination on Developing Small Size of Android Application , 2020, International Conference on Awareness Science and Technology.

[10]  I. W. Harikesa INDUSTRY REVOLUTION 4.0 : STRENGHTHENING THE CREATIVE ECONOMY SECTORS THROUGH BEKRAF IMPLEMENTATION PROGRAMS , 2020 .

[11]  C. H. Primasari,et al.  Analysis of Event Marketing , Registration , and Digitalized Ticketing , 2020 .

[12]  Ehsan Nabovati,et al.  Usability evaluation of a comprehensive national health information system: A heuristic evaluation , 2020 .

[13]  Vicente Moret-Bonillo,et al.  A Systematic and Generalizable Approach to the Heuristic Evaluation of User Interfaces , 2018, Int. J. Hum. Comput. Interact..

[14]  Heuiseok Lim,et al.  An adaptable UI/UX considering user’s cognitive and behavior information in distributed environment , 2018, Cluster Computing.

[15]  Sumit Tiwari,et al.  An Introduction to QR Code Technology , 2016, 2016 International Conference on Information Technology (ICIT).

[16]  Roy C. Park,et al.  M2M-based smart health service for human UI/UX using motion recognition , 2015, Cluster Computing.

[17]  Monique W. M. Jaspers,et al.  A comparison of usability methods for testing interactive health technologies: Methodological aspects and empirical evidence , 2009, Int. J. Medical Informatics.