The purpose of this poster is to explain our study on the effect of the sense of presence on one aspect of learning, information recall, in an immersive (vs. non-immersive) virtual reality (VR) disability simulation (DS). We hypothesized that a higher level of immersion and involvement in a VR disability simulation that leads to a high sense of presence will help the user improve information recall. We conducted a between subjects experiment in which participants were presented information about multiple sclerosis (MS) in different immersive conditions and afterwards they attempted to recall the information. The results from our study suggest that participants who were in immersive conditions were able to recall the information more effectively than the participants who experienced a non-immersive condition.
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