Minication affects action-based distance judgments in oculus rift HMDs
暂无分享,去创建一个
[1] J. Andre,et al. Using verbal and blind-walking distance estimates to investigate the two visual systems hypothesis , 2006, Perception & psychophysics.
[2] J. Loomis,et al. Visual space perception and visually directed action. , 1992, Journal of experimental psychology. Human perception and performance.
[3] Peter Willemsen,et al. Effects of Stereo Viewing Conditions on Distance Perception in Virtual Environments , 2008, PRESENCE: Teleoperators and Virtual Environments.
[4] Scott A. Kuhl,et al. Minification affects verbal- and action-based distance judgments differently in head-mounted displays , 2012, TAP.
[5] William B. Thompson,et al. HMD calibration and its effects on distance judgments , 2008, APGV '08.
[6] Jack M. Loomis,et al. Visual perception of egocentric distance in real and virtual environments. , 2003 .
[7] J. Edward Swan,et al. Peripheral Stimulation and its Effect on Perceived Spatial Scale in Virtual Environments , 2013, IEEE Transactions on Visualization and Computer Graphics.
[8] Peter Willemsen,et al. Does the Quality of the Computer Graphics Matter when Judging Distances in Visually Immersive Environments? , 2004, Presence: Teleoperators & Virtual Environments.
[9] Peter Willemsen,et al. Throwing versus walking as indicators of distance perception in similar real and virtual environments , 2005, TAP.
[10] Wallace J. Sadowski,et al. Nonvisually Guided Locomotion to a Previously Viewed Target in Real and Virtual Environments , 1998, Hum. Factors.
[11] Peter Willemsen,et al. Throwing vs. walking as indicators of distance perception in real and virtual environments , 2004, APGV '04.
[12] Frank H. Durgin,et al. Distance Perception and the Visual Horizon in Head-Mounted Displays , 2005, TAP.
[13] Jack M. Loomis,et al. Limited Field of View of Head-Mounted Displays Is Not the Cause of Distance Underestimation in Virtual Environments , 2004, Presence: Teleoperators & Virtual Environments.
[14] Bob G. Witmer,et al. Judging Perceived and Traversed Distance in Virtual Environments , 1998, Presence.
[15] Mark T. Bolas,et al. Comparability of narrow and wide field-of-view head-mounted displays for medium-field distance judgments , 2012, SAP.
[16] J. Rieser,et al. Visual Perception and the Guidance of Locomotion without Vision to Previously Seen Targets , 1990, Perception.
[17] Victoria Interrante,et al. Elucidating Factors that can Facilitate Veridical Spatial Perception in Immersive Virtual Environments , 2007, VR.
[18] William B. Thompson,et al. Revisiting the effect of quality of graphics on distance judgments in virtual environments: A comparison of verbal reports and blind walking , 2009, Attention, perception & psychophysics.
[19] Peter Willemsen,et al. The effects of head-mounted display mechanical properties and field of view on distance judgments in virtual environments , 2009, TAP.