An Analysis of Teacher-Student Interaction Patterns in a Robotics Course for Kindergarten Children: A Pilot Study
暂无分享,去创建一个
Eric Zhi-Feng Liu | Chun Hung Lin | Huei-Tse Hou | Pey-Yan Liou | Han-Chuan Feng | H. Hou | P. Liou | C. Lin | Han-Chuan Feng
[1] Pao-Ta Yu,et al. Factors Influencing Women's Attitudes towards Computers in a Computer Literacy Training Program , 2012 .
[2] Takashi Yamauchi,et al. Learning from human tutoring , 2001, Cogn. Sci..
[3] Hiroshi Ishii,et al. Topobo: a constructive assembly system with kinetic memory , 2004, CHI.
[4] Eric Zhi-Feng Liu,et al. Exploring the Media Literacy of Taiwanese Elementary School Students , 2011 .
[5] T. Lubart. Models of the Creative Process: Past, Present and Future , 2001 .
[6] Chih-Wei Chang,et al. Improving the authentic learning experience by integrating robots into the mixed-reality environment , 2010, Comput. Educ..
[7] Eric Zhi-Feng Liu,et al. Parents' perceptions of educational programmable bricks for kids , 2011, Br. J. Educ. Technol..
[8] Marina Umaschi Bers,et al. Project InterActions: A Multigenerational Robotic Learning Environment , 2007 .
[9] Eric Zhi-Feng Liu,et al. Developing evaluative indicators for educational computer games , 2009, Br. J. Educ. Technol..
[10] Po-Yao Chao,et al. Exploring the Possibility of Using Humanoid Robots as Instructional Tools for Teaching a Second Language in Primary School , 2010, J. Educ. Technol. Soc..
[11] Roger Bakeman,et al. Observing Interaction: An Introduction to Sequential Analysis , 1986 .
[12] Eric Zhi-Feng Liu,et al. Developing and Validating a Media Literacy Self-Evaluation Scale (MLSS) for Elementary School Students. , 2011 .
[13] Eric Zhi-Feng Liu,et al. Game-Based Remedial Instruction in Mastery Learning for Upper-Primary School Students , 2013, J. Educ. Technol. Soc..
[14] Erkki Sutinen,et al. A Case Analysis of Creative Spiral Instruction Model and Students' Creative Problem Solving Performance in a LEGO® Robotics Course , 2009, Edutainment.
[15] Mitchel Resnick,et al. Technologies for lifelong kindergarten , 1998 .
[16] Eric Zhi-Feng Liu. Avoiding Internet Addiction When Integrating Digital Games into Teaching , 2011 .
[17] Eric Zhi-Feng Liu,et al. THE DYNAMICS OF MOTIVATION AND LEARNING STRATEGY IN A CREATIVITY-SUPPORTING LEARNING ENVIRONMENT IN HIGHER EDUCATION , 2012 .
[18] Eric Zhi-Feng Liu,et al. EFFECTS OF IMPROVEMENT ON SELECTIVE ATTENTION: DEVELOPING APPROPRIATE SOMATOSENSORY VIDEO GAME INTERVENTIONS FOR INSTITUTIONAL-DWELLING ELDERLY WITH DISABILITIES , 2012 .
[19] Eric Zhi-Feng Liu,et al. Exploring parents' perceptions towards educational robots: Gender and socio-economic differences , 2012, Br. J. Educ. Technol..
[20] Celia Renata Rosemberg,et al. Teacher–Children Interaction and Concept Development in Kindergarten , 2009 .
[21] Brian C. Nelson,et al. Global channels of evidence for learning and assessment in complex game environments , 2011, Br. J. Educ. Technol..
[22] David Mioduser,et al. Does it “want” or “was it programmed to...”? Kindergarten children’s explanations of an autonomous robot’s adaptive functioning , 2008 .
[23] M. Resnick. Sowing the Seeds for a more Creative Society , 2009, CHI 2009.
[24] R. Bakeman,et al. Observing interaction: An introduction to sequential analysis, 2nd ed. , 1997 .
[25] Ned A. Flanders,et al. Analyzing Teaching Behavior , 1970 .
[26] Eric Zhi-Feng Liu. Early adolescents' perceptions of educational robots and learning of robotics , 2010, Br. J. Educ. Technol..
[27] Eric Zhi-Feng Liu,et al. Student Satisfaction and Self-Efficacy in a Cooperative Robotics Course , 2010 .
[28] Liu Jingbo,et al. Teacher–child interaction in Chinese kindergartens: an observational analysis , 2005 .
[29] David J. Miller,et al. Using a games console in the primary classroom: Effects of 'Brain Training' programme on computation and self-esteem , 2010, Br. J. Educ. Technol..