Design and Implementation of a Smart Campus Guide

This paper introduces our Android application that recognizes the structu re (a building and a statue, for example) in which a user is interested and displays useful information about the structure. This application records user's personal information when the user downloads this application, keeps track of the user while it is run, rec ognizes the structure when the user takes a picture of it, displays the picture along with a text showing some useful information about the structure, and plays a video that is closely related to the structure. This paper introduces our design and implementation of the application in detail. The techniques introduced in this paper can be used in mobile augmented reality, ubiquitous learning, and location based services.

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