The Line Planning Routing Game

In this paper, we propose a novel algorithmic approach to solve line planning problems. To this end, we model the line planning problem as a game where the passengers are players which aim at minimizing individual objective functions composed of travel time, transfer penalties, and a share of the overall cost of the solution. To find equilibria of this routing game, we use a best-response algorithm. We investigate, under which conditions on the line planning model a passenger’s best-response can be calculated efficiently and which properties are needed to guarantee convergence of the best-response algorithm. Furthermore, we determine the price of anarchy which bounds the objective value of an equilibrium with respect to a systemoptimal solution of the line planning problem. For problems where best-responses cannot be found efficiently, we propose heuristic methods. We demonstrate our findings on some small computational examples.

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