Research on Scalable Architecture of Remote Rendering

Due to its large data amount,static scene data in Distributed Virtual Environment(DVE)has become one of the most significant factors which affect the network bandwidth requirement.In view of this,a kind of architecture of remote rendering was put forward,which realized the distributed storage of static data.This architecture,which is apart from the maintenance and communication architecture of dynamic data,makes the DVE system more scalable and flexible.Moreover,a mechanism of location service was proposed,which is similar to Domain Name Service(DNS).In this way,the real-time remote rendering in DVE substantially was facilitated.