Can Simulator Sickness Be Avoided? A Review on Temporal Aspects of Simulator Sickness

Simulator sickness is a syndrome similar to motion sickness, often experienced during simulator or another virtual reality (VR) exposure. Many theories have been developed or adapted from the motion sickness studies, in order to explain the existence of the syndrome. The simulator sickness can be measured using both subjective and objective methods. The most popular self-report method is the Simulator Sickness Questionnaire. Attempts have also been made to discover a physiological indicator of the described syndrome, but no definite conclusion has been reached on this issue. In the present paper, three temporal aspects of the simulator sickness are discussed: the temporal trajectory of the progression of simulator sickness, possibility of adapting VR users in advance and persistence of the symptoms after VR exposure. Evidence found in 39 articles is widely described. As for the first aspect, it is clear that in most cases severity of the simulator sickness symptoms increases with time of exposure, although it is impossible to develop a single, universal pattern for this effect. It has also been proved, that in some cases a threshold level or time point exists, after which the symptoms stop increasing or begin to decrease. The adaptation effect was proved in most of the reviewed studies and observed in different study designs – e.g., with a couple of VR exposures on separate days or on 1 day and with a single, prolonged VR exposure. As for the persistence of the simulator sickness symptoms after leaving the VR, on the whole the study results suggest that such an effect exists, but it varies strongly between individual studies – the symptoms may persist for a short period of time (10 min) or a relatively long one (even 4 h). Considering the conclusions reached in the paper, it is important to bear in mind that the virtual reality technology still evokes unpleasant sensations in its users and that these sensations should be cautiously controlled while developing new VR tools. Certainly, more research on this topic is necessary.

[1]  J. Gould,et al.  Current state of virtual reality simulation in robotic surgery training: a review , 2016, Surgical Endoscopy.

[2]  M. Treisman Motion sickness: an evolutionary hypothesis. , 1977, Science.

[3]  Eric R. Muth,et al.  The effects of display delay on simulator sickness , 2011, Displays.

[4]  Hideyuki Takagi,et al.  Virtual reality environment design of managing both presence and virtual reality sickness. , 2004, Journal of physiological anthropology and applied human science.

[5]  Paul A. Watters,et al.  The factor structure of cybersickness , 2011, Displays.

[6]  Johnell O Brooks,et al.  Simulator sickness during driving simulation studies. , 2010, Accident; analysis and prevention.

[7]  Alireza Mazloumi Gavgani,et al.  Profiling subjective symptoms and autonomic changes associated with cybersickness , 2017, Autonomic Neuroscience.

[8]  Torbjörn Falkmer,et al.  Performance and Autonomic Responses During Motion Sickness , 2009, Hum. Factors.

[9]  Jelte E Bos,et al.  Motion sickness symptoms in a ship motion simulator: effects of inside, outside, and no view. , 2005, Aviation, space, and environmental medicine.

[10]  René Reinhard,et al.  The best way to assess visually induced motion sickness in a fixed-base driving simulator , 2017 .

[11]  Ronald R. Mourant,et al.  Simulator Sickness in a Virtual Environments Driving Simulator , 2000 .

[12]  Torbjörn Falkmer,et al.  Could sound be used as a strategy for reducing symptoms of perceived motion sickness? , 2008, Journal of NeuroEngineering and Rehabilitation.

[13]  Kjell Brunnström,et al.  Symptoms analysis of 3D TV viewing based on Simulator Sickness Questionnaires , 2017 .

[14]  Mi-Hyun Choi,et al.  Long-Term Study of Simulator Sickness: Differences in EEG Response Due to Individual Sensitivity , 2008, The International journal of neuroscience.

[15]  C. Anderson-Hanley,et al.  Clinical Interventions in Aging Dovepress Social Facilitation in Virtual Reality-enhanced Exercise: Competitiveness Moderates Exercise Effort of Older Adults , 2022 .

[16]  Young Youn Kim,et al.  Characteristic changes in the physiological components of cybersickness. , 2005, Psychophysiology.

[17]  G. Blair,et al.  The Visual Display , 2017 .

[18]  Eugenia M. Kolasinski,et al.  Simulator Sickness in Virtual Environments. , 1995 .

[19]  Emily H. Sinitski,et al.  Postural stability and simulator sickness after walking on a treadmill in a virtual environment with a curved display , 2018, Displays.

[20]  Jeremy N. Bailenson,et al.  A Longitudinal Study of Task Performance, Head Movements, Subjective Report, Simulator Sickness, and Transformed Social Interaction in Collaborative Virtual Environments , 2006, PRESENCE: Teleoperators and Virtual Environments.

[21]  Kevin W. Lyons,et al.  Virtual assembly using virtual reality techniques , 1997, Comput. Aided Des..

[22]  M G Braithwaite,et al.  Simulator sickness in an army simulator. , 1990, The Journal of the Society of Occupational Medicine.

[23]  Lawrence J. Hettinger,et al.  The effects of simulator visual-motion asynchrony on simulator induced sickness , 1990 .

[24]  Mingyu Kim,et al.  A Study on Immersion and VR Sickness in Walking Interaction for Immersive Virtual Reality Applications , 2017, Symmetry.

[25]  J H Mackintosh,et al.  The effect of altitude on tests of reaction time and alertness. , 1988, Aviation, space, and environmental medicine.

[26]  Paulina M Baran,et al.  The effects of simulated fog and motion on simulator sickness in a driving simulator and the duration of after-effects. , 2014, Applied ergonomics.

[27]  W. Bles,et al.  Motion sickness. , 2000, Current opinion in neurology.

[28]  John R. Wilson,et al.  Virtual Reality-Induced Symptoms and Effects (VRISE) , 1999, Presence: Teleoperators & Virtual Environments.

[29]  Frederick Bonato,et al.  Motion sickness adaptation to Coriolis-inducing head movements in a sustained G flight simulator. , 2013, Aviation, space, and environmental medicine.

[30]  Ronald R. Mourant,et al.  Comparison of Simulator Sickness Using Static and Dynamic Walking Simulators , 2001 .

[31]  Byung-Chan Min,et al.  Long-term study of simulator sickness: Differences in psychophysiological responses due to individual sensitivity , 2009, 2009 International Conference on Mechatronics and Automation.

[32]  Eric R. Muth,et al.  Simulator Sickness during Head Mounted Display (HMD) of Real World Video Captured Scenes , 2008 .

[33]  Łukasz Dziuda,et al.  [Simulator sickness as a valid issue of simulator-based research]. , 2012, Medycyna pracy.

[34]  K. Hamilton,et al.  Limitations of postural equilibrium tests for examining simulator sickness. , 1989, Aviation, space, and environmental medicine.

[35]  Richard H. Y. So,et al.  Effects of Navigation Speed on Motion Sickness Caused by an Immersive Virtual Environment , 2001, Hum. Factors.

[36]  Jari Takatalo,et al.  Visual comfort with mobile stereoscopic gaming , 2006, Electronic Imaging.

[37]  T. Stoffregen,et al.  An ecological Theory of Motion Sickness and Postural Instability , 1991 .

[38]  Yoon-Ki Min,et al.  Psychophysiological evaluation of simulator sickness evoked by a graphic simulator. , 2004, Applied ergonomics.

[39]  M. Kruszewski,et al.  Wykorzystanie zaawansowanych symulatorów jazdy w badaniach zachowania i umiejętności kierowców , 2013 .

[40]  Sherrilene Classen,et al.  Driving simulator sickness: an evidence-based review of the literature. , 2011, The American journal of occupational therapy : official publication of the American Occupational Therapy Association.

[41]  Albert Rizzo,et al.  Virtual Reality Exposure Therapy for Post-Traumatic Stress Disorder and Other Anxiety Disorders , 2010, Current psychiatry reports.

[42]  Mar Esther Rodriguez,et al.  Simulator Sickness Symptoms during Team Training in Immersive Virtual Environments , 2000 .

[43]  Paul J. White,et al.  Virtual reality body motion induced navigational controllers and their effects on simulator sickness and pathfinding , 2017, 2017 39th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC).

[44]  Maria Konarska,et al.  Heart Rate Variability and Motion Sickness During Forklift Simulator Driving , 2011, International journal of occupational safety and ergonomics : JOSE.

[45]  Sheldon M. Ebenholtz,et al.  Oculomotor Systems and Perception , 2001 .

[46]  Henry Been-Lirn Duh,et al.  Effects of field of view on presence, enjoyment, memory, and simulator sickness in a virtual environment , 2002, Proceedings IEEE Virtual Reality 2002.

[47]  Stian Lydersen,et al.  Driving simulator sickness: Impact on driving performance, influence of blood alcohol concentration, and effect of repeated simulator exposures. , 2016, Accident; analysis and prevention.

[48]  Sheldon M. Ebenholtz,et al.  Motion Sickness and Oculomotor Systems in Virtual Environments , 1992, Presence: Teleoperators & Virtual Environments.

[49]  J. Hakkinen,et al.  Postural stability and sickness symptoms after HMD use , 2002, IEEE International Conference on Systems, Man and Cybernetics.

[50]  Paul A. Watters,et al.  Estimating Cybersickness of Simulated Motion Using the Simulator Sickness Questionnaire (SSQ): A Controlled Study , 2009, 2009 Sixth International Conference on Computer Graphics, Imaging and Visualization.

[51]  M. Biernacki,et al.  Mood and simulator sickness after truck simulator exposure , 2014, International journal of occupational medicine and environmental health.

[52]  John H. Bailey,et al.  Side Effects and Aftereffects of Immersion in Virtual Environments , 1994 .

[53]  Robert S Kennedy,et al.  [Simulator sickness and its measurement with Simulator Sickness Questionnaire (SSQ)]. , 2016, Medycyna pracy.

[54]  Jennifer L. Campos,et al.  Comparing simulator sickness in younger and older adults during simulated driving under different multisensory conditions , 2018 .

[55]  Jelte E. Bos,et al.  A visual display enhancing comfort by counteracting airsickness , 2011, Displays.

[56]  Jeong-Han Yi,et al.  Differences in psychophysiological responses due to simulator sickness sensitivity , 2007 .

[57]  Sarah Sharples,et al.  Virtual reality induced symptoms and effects (VRISE): Comparison of head mounted display (HMD), desktop and projection display systems , 2008, Displays.

[58]  Eric R. Muth,et al.  Characteristics of Head-Mounted Displays and Their Effects on Simulator Sickness , 2011 .

[59]  Paul A. Watters,et al.  Cybersickness and Anxiety During Simulated Motion: Implications for VRET , 2009, Annual Review of Cybertherapy and Telemedicine.

[60]  J T Reason,et al.  Motion Sickness Adaptation: A Neural Mismatch Model 1 , 1978, Journal of the Royal Society of Medicine.

[61]  Kay M. Stanney,et al.  Duration and Exposure to Virtual Environments: Sickness Curves During and Across Sessions , 2000, Presence: Teleoperators & Virtual Environments.

[62]  Stephen R. Serge,et al.  Simulator Sickness and the Oculus Rift , 2015 .

[63]  R. So,et al.  Cybersickness in the presence of scene rotational movements along different axes. , 2001, Applied ergonomics.

[64]  Joshua E. Domeyer,et al.  The use of adaptation to reduce simulator sickness in driving assessment and research. , 2013, Accident; analysis and prevention.

[65]  Laurence R. Young,et al.  Adaptation to head movements during short radius centrifugation , 2007 .

[66]  Janan Al-Awar Smither,et al.  Reducing Symptoms of Visually Induced Motion Sickness Through Perceptual Training , 2008 .

[67]  S. Classen,et al.  Simulator Sickness among Returning Combat Veterans with Mild Traumatic Brain Injury and/or Post-Traumatic Stress Disorder , 2010 .

[68]  Michael J. Singer,et al.  Virtual Environment Sickness: Adaptation to and Recovery from a Search Task , 1998 .

[69]  Robert S. Kennedy,et al.  Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness. , 1993 .

[70]  J. Bugajska,et al.  [Subjective sensations indicating simulator sickness and fatigue after exposure to virtual reality]. , 2014, Medycyna pracy.

[71]  Jari Takatalo,et al.  Simulator sickness in virtual display gaming: a comparison of stereoscopic and non-stereoscopic situations , 2006, Mobile HCI.

[72]  James P. Bliss,et al.  The Effectiveness of Virtual Reality for Administering Spatial Navigation Training to Firefighters , 1997, Presence: Teleoperators & Virtual Environments.