Complex interaction
暂无分享,去创建一个
[1] Herbert A. Simon,et al. The Sciences of the Artificial , 1970 .
[2] Caroline Hummels,et al. Designing for diversity: developing complex adaptive tangible products , 2007, Tangible and Embedded Interaction.
[3] P. Johnson-Laird,et al. Mental Models: Towards a Cognitive Science of Language, Inference, and Consciousness , 1985 .
[4] James A. Landay,et al. Digital Simplicity : Usable Personal Ubicomp , 2008 .
[5] Mary Beth Rosson,et al. Paradox of the active user , 1987 .
[6] Donald A. Norman,et al. The Design of Future Things , 2007 .
[7] K. Krippendorff. The Semantic Turn: A New Foundation For Design , 2005 .
[8] Pelle Ehn,et al. Work-oriented design of computer artifacts , 1989 .
[9] John Maeda,et al. The laws of simplicity , 2006, Design, technology, business, life.
[10] Michael Schuler,et al. Good Work: When Excellence and Ethics Meet , 2003 .
[11] K. J. Craik,et al. The nature of explanation , 1944 .
[12] Mark Warschauer,et al. The information age: Economy, society and culture. , 1998 .
[13] Austin Henderson,et al. Interaction design: beyond human-computer interaction , 2002, UBIQ.
[14] Gregory F. Weis. Introduction to Phenomenology , 2001 .
[15] James H. Aylor,et al. Computer for the 21st Century , 1999, Computer.
[16] Stephen Wolfram,et al. Universality and complexity in cellular automata , 1983 .
[17] Jakob Nielsen,et al. Designing Web Usability: The Practice of Simplicity , 1999 .
[18] Hubert L. Dreyfus,et al. Mind over Machine: The Power of Human Intuition and Expertise in the Era of the Computer , 1987, IEEE Expert.
[19] M. Csíkszentmihályi. Flow. The Psychology of Optimal Experience. New York (HarperPerennial) 1990. , 1990 .
[20] Gerhard Fischer,et al. User Modeling in Human–Computer Interaction , 2001, User Modeling and User-Adapted Interaction.
[21] Jodi Forlizzi,et al. Understanding experience in interactive systems , 2004, DIS '04.
[22] Bill Moggridge,et al. Designing interactions , 2006 .
[23] Tobie Kerridge,et al. Anatomy of a failure: how we knew when our design went wrong, and what we learned from it , 2009, CHI.
[24] Colin Potts,et al. Design of Everyday Things , 1988 .
[25] Anna Croon Fors,et al. Being-with Information Technology: Critical explorations beyond use and design , 2006 .
[26] Y. Rogers,et al. Interaction Design , 2002 .
[27] Albrecht Schmidt,et al. Implicit human computer interaction through context , 2000, Personal Technologies.
[28] T. P. Hughes,et al. The Social Construction of Technological Systems: New Directions in the Sociology and History of Technology , 1989 .
[29] J. Nielsen,et al. Coordinating user interfaces for consistency , 2001, SGCH.
[30] Ron Wakkary,et al. Framing complexity, design and experience: A reflective analysis , 2005, Digit. Creativity.
[31] G. Lukács. Goethe und seine Zeit , 1950 .
[32] Social Responsivity as Elementary Human Action , 1988 .
[33] B. Latour. Pandora's Hope: Essays on the Reality of Science Studies , 1999 .
[34] R. J. Bogumil,et al. The reflective practitioner: How professionals think in action , 1985, Proceedings of the IEEE.
[35] M. Eraut. Developing professional knowledge and competence , 1994 .
[36] Kim Halskov,et al. The usability of everyday technology: emerging and fading opportunities , 2002, TCHI.
[37] Sarah Knutslien. The future of interaction design , .
[38] Jonas Löwgren,et al. Thoughtful interaction design , 2004 .
[39] Rocky Ross,et al. Mental models , 2004, SIGA.
[40] Ghislaine M. Lawrence. The social construction of technological systems: new directions in the sociology and history of technology , 1989, Medical History.
[41] W. H. F. Barnes. The Nature of Explanation , 1944, Nature.
[42] Peter Wegner,et al. Why interaction is more powerful than algorithms , 1997, CACM.
[43] Harold G. Nelson. Simply Complex by Design , 2008 .
[44] David B. Wilson,et al. Technology and the Character of Contemporary Life: A Philosophical Inquiry by Albert Borgmann (review) , 1986 .
[45] M. Csíkszentmihályi,et al. Good Work: When Excellence and Ethics Meet , 2001 .
[46] John Millar Carroll. HCI Models, Theories, and Frameworks: Toward a Multidisciplinary Science , 2003 .
[47] Robert Liebendorfer. Mind, self and society , 1960 .
[48] Erik Stolterman,et al. The Design Way: Intentional Change in an Unpredictable World , 2002 .
[49] Gilbert Cockton,et al. Getting there: six meta-principles and interaction design , 2009, CHI.
[50] V. Kaptelinin. Activity theory: implications for human-computer interaction , 1995 .
[51] Susanne Bødker,et al. When second wave HCI meets third wave challenges , 2006, NordiCHI '06.
[52] Herbert A. Simon,et al. The Sciences of the Artificial , 1970 .
[53] P. Agre. Computation and human experience , 1997 .
[54] E. Stolterman,et al. The character of things , 1997 .
[55] Yvonne Rogers,et al. New theoretical approaches for human-computer interaction , 2005, Annu. Rev. Inf. Sci. Technol..
[56] Jonas Löwgren,et al. Thoughtful Interaction Design: A Design Perspective on Information Technology , 2004 .
[57] Ben Shneiderman,et al. Designing The User Interface , 2013 .
[58] Ben Shneiderman,et al. Designing the User Interface: Strategies for Effective Human-Computer Interaction , 1998 .
[59] Henry Petroski,et al. The Evolution of Useful Things , 1992, Symposium on Designing Interactive Systems.
[60] P. Verbeek. What Things Do: Philosophical Reflections on Technology, Agency, and Design , 2005 .
[61] John C. Thomas,et al. Putting it all together: pattern languages for interaction design , 1997, CHI Extended Abstracts.
[62] Terry Winograd,et al. Understanding computers and cognition , 1986 .
[63] C. Mitcham,et al. Thinking through Technology: The Path between Engineering and Philosophy by Carl Mitcham (review) , 1995, Technology and Culture.
[64] Nancy D. Griffeth. Making a simple interface complex: interactions among telephone features , 1996, CHI Conference Companion.
[65] José Antonio Méndez Sanz,et al. Thinking through technology: The path between engineering and philosophy , 1995 .
[66] Antti Pirhonen,et al. Future Interaction Design , 2010 .
[67] Lars-Erik Janlert,et al. Dark programming and the case for the rationality of programs , 2008, J. Appl. Log..
[68] K. Gegenfurtner,et al. Design Issues in Gaze Guidance Under review with ACM Transactions on Computer Human Interaction , 2009 .
[69] D. Schoen,et al. The Reflective Practitioner: How Professionals Think in Action , 1985 .
[70] Donald A. Norman,et al. User Centered System Design: New Perspectives on Human-Computer Interaction , 1988 .
[71] Antti Pirhonen,et al. Introducing the challenges of future interaction design , 2005 .
[72] Carol M. Barnum,et al. Usability testing and research , 2001 .
[73] Karen Holtzblatt,et al. Contextual design , 1997, INTR.
[74] Judith Hills,et al. The semantic turn: A new foundation for design , 2008 .
[75] D. Norman. Emotional design : why we love (or hate) everyday things , 2004 .
[76] Richard M. Young,et al. The Machine Inside the Machine: Users' Models of Pocket Calculators , 1981, Int. J. Man Mach. Stud..
[77] Victor Kaptelinin,et al. Acting with technology: Activity theory and interaction design , 2006, First Monday.
[78] Andrea A. diSessa,et al. Unlearning Aristotelian Physics: A Study of Knowledge-Based Learning , 1982, Cogn. Sci..
[79] Malcolm McCullough. Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing , 2004 .
[80] Bill Buxton,et al. Sketching User Experiences: Getting the Design Right and the Right Design , 2007 .
[81] Jon Kolko,et al. Thoughts on Interaction Design , 2009 .
[82] M. Castells. The rise of the network society , 1996 .