Temporal Scene Management for Interactive Virtual Storytelling

To achieve a successful interactive virtual content where the user can handle devices in the virtual environment requires not only designing an interaction mechanism, but also creating a variety of stories. Well-designed narrative brings the audience into the story with understanding and increases the artistic side of the story as well. However, until now there was not enough effort to improve the weak storytelling side of the VR contents. By combining the interactive aspects of the VR with the storytelling features, it may be more effective to get immersed in the virtual environment and may achieve the intended goal of the VR application. Here, we introduce a novel method of allowing the user to experience changes in both 3D virtual environment and time as an additional dimension of user as well as the author's control. This new method would help the user to get absorbed to the environment and increase the VR contents value by increasing the narrative aspect of the VR contents