Design thinking in positive psychology: the development of a product-service combination that stimulates happiness-enhancing activities

This paper presents an exploration of how knowledge drawn from the positive psychology domain can be used to design products and services that contribute to the happiness of the users. Two distinctions are proposed to structure initiatives in well-being driven design: activity- versus product-focus, and promise- versus problem-focus. A design case is reported in which a product-service system was created with the main function to stimulate people to actively increase their levels of happiness. Finally, an appeal is made for a further exploration of how design thinking can contribute to positive psychology; to investigate how creating products that deliberately stimulate people’s subjective well-being can be a means for both validating and substantiating the current contributions of the positive psychology movement.

[1]  F. Jackson Design for the Real World: Human Ecology and Social Change , 1993 .

[2]  R. Easterlin Will raising the incomes of all increase the happiness of all , 1995 .

[3]  Richard E. Lucas,et al.  Subjective Weil-Being: Three Decades of Progress , 2004 .

[4]  J. Clapp,et al.  Development as freedom , 1999 .

[5]  M. Csíkszentmihályi,et al.  Positive psychology. An introduction. , 2000, The American psychologist.

[6]  Dawn M Wilson,et al.  Who reads self-help books?: Development and validation of the Self-Help Reading Attitudes Survey , 2000 .

[7]  Pieter Desmet,et al.  A wheelchair can be fun: a case of emotion-driven design , 2003, DPPI '03.

[8]  Norbert Schwarz,et al.  Zeroing in on the Dark Side of the American Dream , 2003, Psychological science.

[9]  S. Lyubomirsky,et al.  Pursuing Happiness: The Architecture of Sustainable Change , 2005 .

[10]  Kennon M. Sheldon,et al.  Achieving Sustainable Gains in Happiness: Change Your Actions, not Your Circumstances* , 2006 .

[11]  Victor Margolin,et al.  Design, the Future and the Human Spirit , 2007, Design Issues.

[12]  S. Lyubomirsky The How of Happiness: A Scientific Approach to Getting the Life You Want , 2007 .

[13]  Nicola Morelli,et al.  Social Innovation and New Industrial Contexts: Can Designers Industrialize Socially Responsible Solutions? , 2007, Design Issues.

[14]  A. Bergsma Do self-help books help? , 2008 .

[15]  T. Long The How of Happiness , 2008 .

[16]  Brighton Brighton 05-06-07 , 2008, Design Issues.

[17]  Pieter M. A. Desmet,et al.  User-Centered Design of Tele-Homecare Products , 2009 .

[18]  B. J. Fogg,et al.  A behavior model for persuasive design , 2009, Persuasive '09.

[19]  G. Bognar Authentic Happiness , 2010, Utilitas.

[20]  Paul Hekkert,et al.  Design for Socially Responsible Behavior: A Classification of Influence Based on Intended User Experience , 2011, Design Issues.

[21]  GREATER HAPPINESS FOR A GREATER NUMBER Is that possible? If so, how? , 2011 .

[22]  Marc Hassenzahl,et al.  Towards Happiness: Possibility-Driven Design , 2012, Human-Computer Interaction: The Agency Perspective.