Co-design of a Game to Support Increased Manufacturing Insight and Interest Among Teenagers and Young Adults

This paper is focusing on the specific development of a serious game to support manufacturing insight and interest among teenagers and young adults. To achieve the necessary motivation and engagement, a co-design approach has been chosen, involving students, teachers, and industrial companies. This dynamic design process involved the different stakeholders from inception of the idea to actual use and evaluation. The first versions of the game were developed as a board game to allow for the most flexible adoption of new ideas or even re-orientation of the original ideas. However, the goal is to develop an online digital version that can be played simultaneously but flexible among a number of educational institutions.