Exploring Computer-Supported Professional Development for Novice Museum and Zoo Professionals

Zoos and museums often rely on interpretive staff, called explainers, to facilitate visitors' learning through conversations and demonstrations. Many explainers begin their careers as teens, and would benefit from ongoing Professional Development (PD). As institutions begin to use mobile devices to enhance explainers' interpretation, new opportunities arise to support explainers' individual and collaborative professional development. This paper presents the results of structured participatory design sessions to engage explainers in examining and proposing features for a Facilitation, Reflection, and Augmented Interpretation Mobile System (FRAIMS). The goal for FRAIMS is to support everyday interpretive tasks while also gathering information on how explainers perform that interpretation (both passively, via logging and recording, and actively, via self-reports and ratings) to support them in their PD. Reflecting on one's own performance and the performance of others is a powerful PD strategy, but can be emotionally fraught. Via participatory design sessions with expert, in-development, and novice explainers at different informal learning institutions, we found that explainers' preferences for socially sharing performance information gathered via mobile devices varied with their experience. We detail emerging themes captured from the sessions and make suggestions for how these findings might apply more broadly to computer-supported professional development systems.

[1]  The exploratorium's explainer program: The long-term impacts on teenagers of teaching science to the public , 1987 .

[2]  D. Schoen,et al.  The Reflective Practitioner: How Professionals Think in Action , 1985 .

[3]  Bronwyn Bevan,et al.  Professional Development for Museum Educators , 2008 .

[4]  Stephanie Cronen,et al.  Experimenting With Teacher Professional Development: Motives and Methods , 2008 .

[5]  Robin S. Grenier,et al.  The Role of Learning in the Development of Expertise in Museum Docents , 2009 .

[6]  Gustav Taxén,et al.  Introducing participatory design in museums , 2004, PDC 04.

[7]  J. Nyhof-Young Learning science in an alternative context: The effects on a selected group of young science educators , 1996 .

[8]  Charlotte Wiberg,et al.  Interactive Technology and Smart Education Participatory design of learning media : Designing educational computer games with and for teenagers , 2016 .

[9]  S. Hsi,et al.  A study of user experiences mediated by nomadic web content in a museum , 2003, J. Comput. Assist. Learn..

[10]  Sophia Decker,et al.  Interpreting Our Heritage , 2016 .

[11]  Andrea Motto Peer learning: a strategy for practical explainer training , 2008 .

[12]  Heidi Schelhowe,et al.  Designing digital media for teen-aged apprentices: a participatory approach , 2012, IDC '12.

[13]  Alice E. Marwick,et al.  Social Privacy in Networked Publics: Teens’ Attitudes, Practices, and Strategies , 2011 .

[14]  Ole Iversen,et al.  Scandinavian participatory design: dialogic curation with teenagers , 2012, IDC '12.

[15]  George Palaigeorgiou,et al.  We!Design: A student-centred participatory methodology for the design of educational applications , 2007, Br. J. Educ. Technol..

[16]  Allison Druin,et al.  A case study of tangible flags: a collaborative technology to enhance field trips , 2006, IDC '06.

[17]  Andrew Clement,et al.  Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1 , 2004 .

[18]  Mary Ann Steiner,et al.  Youth and Science: “Not Your Average Workplace”—the Youth Science Center, Science Museum of Minnesota , 2005 .

[19]  F. Gobet,et al.  The Cambridge handbook of expertise and expert performance , 2006 .

[20]  R. J. Bogumil,et al.  The reflective practitioner: How professionals think in action , 1985, Proceedings of the IEEE.

[21]  L. Shulman Those Who Understand: Knowledge Growth in Teaching , 1986 .

[22]  F. Gobet The Cambridge handbook of expertise and expert performance , 2006 .

[23]  K. Crowley,et al.  Challenging Beliefs, Practices, and Content: How Museum Educators Change. , 2014 .

[24]  Leilah Lyons,et al.  Teachable mo[bil]ment: capitalizing on teachable moments with mobile technology in zoos , 2013, CHI Extended Abstracts.

[25]  B. Sheckley,et al.  Out on the Floor , 2008 .

[26]  Leilah Lyons,et al.  Designing for youth interpreter professional development: a sociotechnologically-framed participatory design approach , 2015, IDC.

[27]  M. Prensky Digital Natives, Digital Immigrants Part 1 , 2001 .

[28]  Urs Gasser,et al.  Teens, social media, and privacy , 2013 .

[29]  Danaë Stanton Fraser,et al.  Exploring physical and digital identity with a teenage cohort , 2014, IDC.

[30]  M. Green,et al.  Digital natives , 2012, BDJ.

[31]  M. Chi Two Approaches to the Study of Experts' Characteristics , 2006 .

[32]  D. Thomas King,et al.  Mind over Machine. , 1978 .