Using Traditional Keyboards in VR: SteamVR Developer Kit and Pilot Game User Study
暂无分享,去创建一个
Aidan Kehoe | Mario Gutierrez | Mathieu Meisser | Katie Crowley | Sidney Bovet | Noirin Curran | Damien O. Sullivan | Thomas Rouvinez | Katie Crowley | Thomas Rouvinez | Noirin Curran | M. Gutiérrez | Aidan Kehoe | Sidney Bovet | M. Meisser
[1] I. Scott MacKenzie,et al. Phrase sets for evaluating text entry techniques , 2003, CHI Extended Abstracts.
[2] James Walker,et al. Decoder-Assisted Typing using an HMD and a Physical Keyboard , 2016 .
[3] Thomas W. Schubert. The sense of presence in virtual environments: A three-component scale measuring spatial presence, involvement, and realness , 2003, Z. für Medienpsychologie.
[4] Doug A. Bowman,et al. Text Input Techniques for Immersive Virtual Environments: An Empirical Comparison , 2002 .
[5] Ali Mazalek,et al. WebTEM: A Web Application to Record Text Entry Metrics , 2016, ISS.
[6] Sarah A. Douglas,et al. Testing pointing device performance and user assessment with the ISO 9241, Part 9 standard , 1999, CHI '99.
[7] Yuanchun Shi,et al. Tap, Dwell or Gesture?: Exploring Head-Based Text Entry Techniques for HMDs , 2017, CHI.
[8] Will Spijkers,et al. Depth Perception in Virtual Reality: Distance Estimations in Peri- and Extrapersonal Space , 2008, Cyberpsychology Behav. Soc. Netw..
[9] Roderick Murray-Smith,et al. A Dose of Reality: Overcoming Usability Challenges in VR Head-Mounted Displays , 2015, CHI Extended Abstracts.
[10] S. Hart,et al. Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research , 1988 .
[11] Niels Henze,et al. Physical Keyboards in Virtual Reality: Analysis of Typing Performance and Effects of Avatar Hands , 2018, CHI.
[12] Per Ola Kristensson,et al. Effects of Hand Representations for Typing in Virtual Reality , 2018, 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
[13] Per Ola Kristensson,et al. Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards , 2018, 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).