Sketching and direct CAD modelling in automotive design

This paper examines two methods of computer-based car styling: texture mapping and direct computer modelling. An overview of current activity in the field precedes a comparison and evaluation of the methods within a typical framework for automobile concept design. Three case studies illustrate the direct modelling method, showing differences of computer use in each case. Further developments of texture mapping are reported, with a proposal for iterative combining of texture mapping and direct modelling.