A study of incremental update of global illumination algorithms

To accept a plurality of starting factors without the use of a CPU and improve the real-time processing speed of A/D conversion, the same number of channel selection registers, mode registers and conversion result storage registers as the number of starting factors are provided and divided into groups according to the types of starting factors, and a control circuit for specifying a register group for a starting factor when the factor is generated is also provided.

[1]  Ulf Assarsson,et al.  BART: A Benchmark for Animated Ray Tracing , 2000 .

[2]  Philipp Slusallek,et al.  A Scalable Approach to Interactive Global Illumination , 2003, Comput. Graph. Forum.

[3]  Philipp Slusallek,et al.  Realtime Caustics using Distributed Photon Mapping , 2004, Rendering Techniques.

[4]  Mateu Sbert,et al.  Point sampling with uniformly distributed lines , 2005, Proceedings Eurographics/IEEE VGTC Symposium Point-Based Graphics, 2005..

[6]  Hans-Peter Seidel,et al.  Interactive Global Illumination using Selective Photon Tracing , 2002, Rendering Techniques.

[7]  James T. Kajiya,et al.  The rendering equation , 1998 .

[8]  Mateu Sbert,et al.  A New Form Factor Analogy and its Application to Stochastic Global Illumination Algorithms , 1998, Rendering Techniques.

[9]  Henrik Wann Jensen,et al.  Global Illumination using Photon Maps , 1996, Rendering Techniques.

[10]  M. Lastra,et al.  A Particle-Path based Method for Monte Carlo Density Estimation , 2002 .

[11]  Backward Ray Tracing Backward Ray Tracing , 1986 .

[13]  Paul S. Heckbert,et al.  Irradiance gradients , 2008, SIGGRAPH '08.

[14]  Donald P. Greenberg,et al.  Global illumination using local linear density estimation , 1997, TOGS.

[15]  Werner Purgathofer,et al.  Advanced Radiance Estimation For Photon Map Global Illumination , 2002, Comput. Graph. Forum.

[16]  Carlos Ureña,et al.  Interactive global illumination for quasi-static scenes , 2004, Proceedings Computer Graphics International, 2004..

[17]  L. Santaló Integral geometry and geometric probability , 1976 .

[18]  Ingo Waldyz,et al.  Balancing Considered Harmful — Faster Photon Mapping using the Voxel Volume Heuristic — , 2004 .

[19]  Hans-Peter Seidel,et al.  Ray maps for global illumination , 2004, SIGGRAPH '04.

[20]  Sudhir P. Mudur,et al.  Computation of global illumination by Monte Carlo simulation of the particle model of light , 1992 .

[21]  Vlastimil Havran,et al.  On comparing ray shooting algorithms , 2003, Comput. Graph..