Hybrid Instructional Design for Serious Gaming

Serious games have proven to be a useful instrument to engage learners and increase motivation when integrated within a framework of proper pedagogy. Nevertheless, a broadly accepted, practical instructional design approach to serious games does not yet exist. In this paper, we introduce the use of an instructional design model that has not been applied to serious games yet, and has some advantages compared to other design approaches. We present the case of mechanics mechatronics education to illustrate the close relationship of transfer and application of knowledge and information that the instructional design model prescribes and how this has been translated to a rigidly structured, hybrid instructional game design. The structured approach answers the learning needs of applicable knowledge within the target group. It combines advantages of simulations with strengths of entertainment games to foster learner's motivation in the best possible way. A prototype of the game will be evaluated along a well-respected evaluation method within an advanced test setting including test and control group.

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