Understanding social interaction in world of warcraft
暂无分享,去创建一个
[1] Henry Been-Lirn Duh,et al. Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS) , 2006, ICEC.
[2] Norman K. Denzin. The Methodological Implications of Symbolic Interactionism for the Study of Deviance , 1974 .
[3] Dana Nicholson Bledsoe. The society in action , 2004 .
[4] N. Denzin. Symbolic Interactionism and Cultural Studies: The Politics of Interpretation , 1992 .
[5] E. Guba,et al. Lincoln, Yvonna, and Egon Guba, "Postpositivism and the Naturalist Paradigm," pp. 14-46 in Yvonna Lincoln and Egon Guba, Naturalistic Inquiry . Beverly Hills, CA: Sage, 1985.* , 1985 .
[6] Edward Castronova,et al. Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier , 2001, SSRN Electronic Journal.
[7] Castulus Kolo,et al. Living a Virtual Life: Social Dynamics of Online Gaming , 2004, Game Stud..
[8] Mark D. Griffiths,et al. Breaking the Stereotype: The Case of Online Gaming , 2003, Cyberpsychology Behav. Soc. Netw..
[9] Robert J. Moore,et al. The social side of gaming: a study of interaction patterns in a massively multiplayer online game , 2004, CSCW.
[10] E. Goffman. The Presentation of Self in Everyday Life , 1959 .
[11] Spencer E. Cahill. Inside Social Life: Readings in Sociological Psychology and Microsociology , 1995 .
[12] Nick Yee,et al. The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments , 2006, PRESENCE: Teleoperators and Virtual Environments.
[13] Mikael Jakobsson,et al. The Sopranos Meets EverQuest Social Networking in Massively Multiplayer Online Games , 2003 .
[14] Robert J. Moore,et al. "Alone together?": exploring the social dynamics of massively multiplayer online games , 2006, CHI.