MakeMe, codeme, connectus: Learning digital fluency through tangible magic cubes

Recent years have seen an increased empirical interest in designing new approaches to teaching digital fluency to wide audiences. Tangible physical computing interfaces provide much scope for teaching abstract digital fluency concepts in an engaging and playful way. However, questions remain as to how both the form factor and the corresponding task types of such interfaces can be best designed to support learning. In this hands-on workshop, participants will explore how digital fluency topics might be taught through making, discovery learning and coding by interacting with the tangible Magic Cubes toolkit (Figure 1). The workshop will culminate in a discussion of how tangible toolkits for learning can be better designed to encourage collaborative and engaging learning experiences.