MakeMe, codeme, connectus: Learning digital fluency through tangible magic cubes
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Recent years have seen an increased empirical interest
in designing new approaches to teaching digital fluency
to wide audiences. Tangible physical computing
interfaces provide much scope for teaching abstract
digital fluency concepts in an engaging and playful way.
However, questions remain as to how both the form
factor and the corresponding task types of such
interfaces can be best designed to support learning. In
this hands-on workshop, participants will explore how
digital fluency topics might be taught through making,
discovery learning and coding by interacting with the
tangible Magic Cubes toolkit (Figure 1). The workshop
will culminate in a discussion of how tangible toolkits
for learning can be better designed to encourage
collaborative and engaging learning experiences.
[1] Yvonne Rogers,et al. From the BBC micro to micro:bit and beyond , 2017, Interactions.
[2] Yvonne Rogers,et al. Make or Shake: An Empirical Study of the Value of Making in Learning about Computing Technology , 2016, IDC.
[3] Yvonne Rogers,et al. ConnectUs: A New Toolkit for Teaching about the Internet of Things , 2016, CHI Extended Abstracts.