Combining Tree Search and Action Prediction for State-of-the-Art Performance in DouDiZhu
暂无分享,去创建一个
Dong Yan | Jun Zhu | Bei Shi | Qiang Fu | Hang Su | Ning Chen | Yunsheng Zhang | Haobo Fu | Jun Zhu | Hang Su | Bei Shi | Qiang Fu | Dong Yan | Haobo Fu | Yunsheng Zhang | Ning Chen
[1] Hao Chen,et al. DeltaDou: Expert-level Doudizhu AI through Self-play , 2019, IJCAI.
[2] Michael I. Jordan,et al. Advances in Neural Information Processing Systems 30 , 1995 .
[3] Rémi Coulom,et al. Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search , 2006, Computers and Games.
[4] Peter I. Cowling,et al. Determinization and information set Monte Carlo Tree Search for the card game Dou Di Zhu , 2011, 2011 IEEE Conference on Computational Intelligence and Games (CIG'11).
[5] Demis Hassabis,et al. A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play , 2018, Science.
[6] L. Christophorou. Science , 2018, Emerging Dynamics: Science, Energy, Society and Values.
[7] Alex Graves,et al. Playing Atari with Deep Reinforcement Learning , 2013, ArXiv.
[8] P. Cowling,et al. Determinization in Monte-Carlo Tree Search for the card game , 2011 .
[9] Alex Graves,et al. Asynchronous Methods for Deep Reinforcement Learning , 2016, ICML.
[10] Rémi Coulom,et al. Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength , 2008, Computers and Games.
[11] Demis Hassabis,et al. Mastering the game of Go without human knowledge , 2017, Nature.
[12] Noam Brown,et al. Superhuman AI for heads-up no-limit poker: Libratus beats top professionals , 2018, Science.
[13] Kevin Waugh,et al. Accelerating Best Response Calculation in Large Extensive Games , 2011, IJCAI.
[14] Jian Sun,et al. Deep Residual Learning for Image Recognition , 2015, 2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR).
[15] R. Rosenfeld. Nature , 2009, Otolaryngology--head and neck surgery : official journal of American Academy of Otolaryngology-Head and Neck Surgery.
[16] Kevin Waugh,et al. DeepStack: Expert-level artificial intelligence in heads-up no-limit poker , 2017, Science.
[17] Graham Kendall,et al. Editorial: IEEE Transactions on Computational Intelligence and AI in Games , 2015, IEEE Trans. Comput. Intell. AI Games.
[18] Aviad Rubinstein,et al. Inapproximability of Nash Equilibrium , 2014, STOC.
[19] Cewu Lu,et al. Combinational Q-Learning for Dou Di Zhu , 2019, AAAI 2019.
[20] Peter I. Cowling,et al. Information Set Monte Carlo Tree Search , 2012, IEEE Transactions on Computational Intelligence and AI in Games.
[21] P. Cochat,et al. Et al , 2008, Archives de pediatrie : organe officiel de la Societe francaise de pediatrie.