Optimizing decision trees through heuristically guided search
暂无分享,去创建一个
[1] Edsger W. Dijkstra,et al. A note on two problems in connexion with graphs , 1959, Numerische Mathematik.
[2] P. B. Coaker,et al. Applied Dynamic Programming , 1964 .
[3] Edward J. McCluskey,et al. Introduction to the theory of switching circuits , 1965 .
[4] E. L. Lawler,et al. Branch-and-Bound Methods: A Survey , 1966, Oper. Res..
[5] Lewis T. Reinwald,et al. Conversion of Limited-Entry Decision Tables to Optimal Computer Programs I: Minimum Average Processing Time , 1966, JACM.
[6] Nils J. Nilsson,et al. Searching problem-solving and game-playing trees for minimal cost solutions , 1968, IFIP Congress.
[7] Ugo Montanari,et al. Heuristically Guided Search and Chromosome Matching , 1970, Artif. Intell..
[8] W. W. Bledsoe,et al. Review of "Problem-Solving Methods in Artificial Intelligence by Nils J. Nilsson", McGraw-Hill Pub. , 1971, SGAR.
[9] Nils J. Nilsson,et al. Problem-solving methods in artificial intelligence , 1971, McGraw-Hill computer science series.
[10] Alberto Martelli,et al. Additive AND/OR Graphs , 1973, IJCAI.
[11] A. J. Bayes. A Dynamic Programming Algorithm to Optimise Decision Table Code , 1973, Aust. Comput. J..
[12] Udo W. Pooch,et al. Translation of Decision Tables , 1974, ACM Comput. Surv..
[13] U. Montanari,et al. On the Foundations of Dynamic Programming , 1975 .
[14] Alberto Martelli,et al. Form Dynamic Programming To Search Algorithms With Functional Costs , 1975, IJCAI.
[15] Kenneth C. Sevcik,et al. The synthetic approach to decision table conversion , 1976, CACM.
[16] Alberto Martelli,et al. On the Complexity of Admissible Search Algorithms , 1977, Artif. Intell..