WoW is the New MUD
暂无分享,去创建一个
With the immense popularity of massively multiplayer games such as World of Warcraft (WoW), other media as well as game research have discovered gaming as a topic of discussion and study. These discussions, however, tend to ignore the history of both games and of game studies. This article addresses the connections between one of the old and, today, obscure forms of using computers for multiplayer gaming—the text-based Multi-User Dungeon (MUD)—and the current, highly visible and massively used graphic interface game World of Warcraft. These connections range from player style through game-play options to social interaction and player-controlled social modifiers within both types of games. The comparison is based on play, observation, and interviews with players in MUDs and in WoW.
[1] Steven L. Kent. The Ultimate History of Video Games , 2001 .
[2] R. Caillois,et al. Man, Play and Games , 1958 .
[3] Noah Wardrip-Fruin,et al. Second Person: Role-Playing and Story in Games and Playable Media , 2007 .
[4] M. Csíkszentmihályi. Flow: The Psychology of Optimal Experience , 1990 .
[5] Edward Castronova,et al. Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier , 2001, SSRN Electronic Journal.