Sculpture design [virtual environments]
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[1] Carlo H. Séquin,et al. Creative Geometric Modeling with UNIGRAFIX , 1983 .
[2] B. Collins. Evolving an Aesthetic of Surface Economy in Sculpture , 1997 .
[3] Brent Collins. Finding an Integral Equation of Design and Mathematics , 1998 .
[4] Carolina Cruz-Neira,et al. Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE , 2023 .
[5] Nat Friedman. Hyperseeing, Hypersculptures and Space Curves , 1998 .
[6] Carlo H. Séquin. Art, Math, and Computers: New Ways of Creating Pleasing Shapes , 1998 .
[7] Detlef Kochan,et al. Solid Freeform Manufacturing: Advanced Rapid Prototyping , 1993 .
[8] George K. Francis,et al. On Knot-Spanning Surfaces: An Illustrated Essay on Topological Art , 1992 .
[9] Carlo H. Séquin. Virtual Prototyping of Scherk-Collins Saddle Rings , 1997 .
[10] H. Scherk. Bemerkungen über die kleinste Fläche innerhalb gegebener Grenzen. , 1835 .