Physical discomfort and eye movements during arbitrary and optical flow-like motions in stereo 3D contents
暂无分享,去创建一个
Paulus Insap Santosa | Sunu Wibirama | Putu Widyarani | Nanda Brilianto | Wina Hafidh | P. Santosa | S. Wibirama | Putu Widyarani | Nanda Brilianto | Wina Hafidh
[1] Joseph J. LaViola,et al. Evaluating the benefits of 3d stereo in modern video games , 2011, CHI.
[2] Julia Treleaven,et al. Simulator sickness incidence and susceptibility during neck motion-controlled virtual reality tasks , 2015, Virtual Reality.
[3] Christine Fernandez-Maloigne,et al. Investigation and modeling of visual fatigue caused by S3D content using eye-tracking , 2015, Displays.
[4] Nancy J. Currie,et al. A Comparison of Virtual Reality-Based Psychomotor Task Training with Visual and Haptic Aiding , 2017 .
[5] Andrew T. Duchowski,et al. Eye Tracking Methodology: Theory and Practice , 2003, Springer London.
[6] R. Hertle,et al. Vergence nystagmus induced by motion in the ground plane: Normal response characteristics , 2007, Vision Research.
[7] Heiko Hecht,et al. Vection is the main contributor to motion sickness induced by visual yaw rotation: Implications for conflict and eye movement theories , 2017, PloS one.
[8] Mitsuho Yamada,et al. The Influence on Humans of Long Hours of Viewing 3D Movies , 2012, IEICE Trans. Fundam. Electron. Commun. Comput. Sci..
[9] Joseph J. LaViola,et al. Simultaneous Usage of Several 3DUI Technologies , 2018 .
[10] R. So,et al. Effects of Eye Fixation on Visually Induced Motion Sickness , 2011 .
[11] Jacob Cohen. Statistical Power Analysis for the Behavioral Sciences , 1969, The SAGE Encyclopedia of Research Design.
[12] Supan Tungjitkusolmun,et al. Dual‐camera acquisition for accurate measurement of three‐dimensional eye movements , 2013 .
[13] Kazuhiko Hamamoto,et al. Design and implementation of gaze tracking headgear for Nvidia 3D Vision® , 2013, 2013 International Conference on Information Technology and Electrical Engineering (ICITEE).
[14] Joseph J. LaViola,et al. Stereoscopic 3D for Video Games , 2018 .
[15] Sunu Wibirama,et al. Quantifying visual attention and visually induced motion sickness during day-night driving and sleep deprivation , 2015, 2015 International Conference on Data and Software Engineering (ICoDSE).
[16] R. Hertle,et al. Version and vergence eye movements in optokinetic nystagmus induced by optic flow , 2010 .
[17] Marc Erich Latoschik,et al. Evaluation of Binocular Eye Trackers and Algorithms for 3D Gaze Interaction in Virtual Reality Environments , 2008, J. Virtual Real. Broadcast..
[18] Vinod Kumar Gupta,et al. Motion sickness is linked to nystagmus-related trigeminal brain stem input: a new hypothesis. , 2005, Medical hypotheses.
[19] Terrence L. Chambers,et al. Real-time simulation for a virtual reality-based MIG welding training system , 2012, Virtual Reality.
[20] Peter D. Lawrence,et al. Fixation Precision in High-Speed Noncontact Eye-Gaze Tracking , 2008, IEEE Transactions on Systems, Man, and Cybernetics, Part B (Cybernetics).
[21] Bernard D. Adelstein,et al. Demand Characteristics in Assessing Motion Sickness in a Virtual Environment: Or Does Taking a Motion Sickness Questionnaire Make You Sick? , 2007, IEEE Transactions on Visualization and Computer Graphics.
[22] Hiroshi Watanabe,et al. Effects of stereoscopic presentation on visually induced motion sickness , 2011, Electronic Imaging.
[23] R. Lubow,et al. Why is the driver rarely motion sick? The role of controllability in motion sickness. , 1991, Ergonomics.
[24] J. Golding. Motion sickness susceptibility , 2006, Autonomic Neuroscience.
[25] K. Hoffmann,et al. Ocular responses to radial optic flow and single accelerated targets in humans , 1999, Vision Research.
[26] Julie M. Drexler,et al. Cybersickness is Not Simulator Sickness , 1997 .
[27] Min Cheol Whang,et al. Autonomic Nervous System Responses Can Reveal Visual Fatigue Induced by 3D Displays , 2013, Sensors.
[28] Philip J. Corriveau,et al. Stereoscopic Viewing and Reported Perceived Immersion and Symptoms , 2012, Optometry and vision science : official publication of the American Academy of Optometry.
[29] R. Hertle,et al. Relationships between versional and vergent quick phases of the involuntary version-vergence nystagmus. , 2008, Journal of vision.
[30] Trevor J. Dodds,et al. Cultural differences in room size perception , 2017, PloS one.
[31] Richard J Krauzlis,et al. Spatial integration by MT pattern neurons: a closer look at pattern-to-component effects and the role of speed tuning. , 2008, Journal of vision.
[32] Xin Pan,et al. Enjoy driving from thought in a virtual city , 2017, 2017 36th Chinese Control Conference (CCC).
[33] P. Howarth,et al. Heterophoria adaptation during the viewing of 3D stereoscopic stimuli , 2013, Ophthalmic & physiological optics.
[34] Charles B. Owen,et al. Review on cybersickness in applications and visual displays , 2016, Virtual Reality.
[35] Ruzena Bajcsy,et al. 3D teleimmersion for collaboration and interaction of geographically distributed users , 2012, Virtual Reality.
[36] Marcus Nyström,et al. Eye tracker data quality: what it is and how to measure it , 2012, ETRA.
[37] Stephen Palmisano,et al. Vertical display oscillation effects on forward vection and simulator sickness. , 2007, Aviation, space, and environmental medicine.
[38] Hiroki Takada,et al. Comparison in Degree of the Motion Sickness Induced by a 3-D Movie on an LCD and an HMD , 2011, HCI.
[39] Andrew T. Duchowski,et al. Eye tracking methodology - theory and practice, 2nd Edition , 2007 .
[40] Behrang Keshavarz,et al. Stereoscopic Viewing Enhances Visually Induced Motion Sickness but Sound Does Not , 2012, PRESENCE: Teleoperators and Virtual Environments.
[41] Kazuhiko Hamamoto,et al. 3D Gaze Tracking on Stereoscopic Display Using Optimized Geometric Method (特集 情報環境と人間の調和に向けた工学技術) , 2014 .
[42] Alan Kennedy,et al. Book Review: Eye Tracking: A Comprehensive Guide to Methods and Measures , 2016, Quarterly journal of experimental psychology.
[43] Eyal Ofek,et al. IllumiRoom: peripheral projected illusions for interactive experiences , 2013, SIGGRAPH '13.
[44] Faouzi Alaya Cheikh,et al. Evaluation of Geometric Depth Estimation Model for Virtual Environment , 2010 .
[45] Edgar Erdfelder,et al. G*Power 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences , 2007, Behavior research methods.
[46] Manfred Tscheligi,et al. Viewing experience of 3DTV: An exploration of the feeling of sickness and presence in a shopping mall , 2013, Entertain. Comput..
[47] Kazuhiko Hamamoto,et al. Investigation of visually induced motion sickness in dynamic 3D contents based on subjective judgment, heart rate variability, and depth gaze behavior , 2014, 2014 36th Annual International Conference of the IEEE Engineering in Medicine and Biology Society.
[48] Joseph J. LaViola,et al. A discussion of cybersickness in virtual environments , 2000, SGCH.
[49] Kazuhiko Hamamoto,et al. Evaluating 3D gaze tracking in virtual space: A computer graphics approach , 2017, Entertain. Comput..
[50] K. Fujii,et al. Visualization for the analysis of fluid motion , 2005, J. Vis..
[51] Robert S. Kennedy,et al. Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness. , 1993 .
[52] Hiroki Takada,et al. Form in Potential Functions While Maintaining an Upright Posture during Exposure to Stereoscopic Video Clips , 2013, HCI.
[53] Kazuhiko Hamamoto,et al. Depth gaze and ECG based frequency dynamics during motion sickness in stereoscopic 3D movie , 2018, Entertain. Comput..
[54] Carmen R. Wilson VanVoorhis,et al. Understanding Power and Rules of Thumb for Determining Sample Sizes , 2007 .
[55] Makoto Oki,et al. Colorful patterns reveal the structures in fluids , 2003, J. Vis..
[56] H. L. Horne-Moyer,et al. The Use of Electronic Games in Therapy: a Review with Clinical Implications , 2014, Current Psychiatry Reports.
[57] Donald H. House,et al. Online 3D Gaze Localization on Stereoscopic Displays , 2014, TAP.
[58] Frank Biocca,et al. Will Simulation Sickness Slow Down the Diffusion of Virtual Environment Technology? , 1992, Presence: Teleoperators & Virtual Environments.
[59] Sumio Yano,et al. Visual fatigue caused by stereoscopic images and the search for the requirement to prevent them: A review , 2012, Displays.
[60] Hiroshi Watanabe,et al. Visual-vestibular conflict induced by virtual reality in humans , 2003, Neuroscience Letters.