Object-oriented ray tracing in C++
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From the Publisher:
Here is the first ray tracing book to focus on object-oriented methods that can greatly enhance both the speed of processing and the quality of the resulting graphics. Readers will find a brief introduction to ray tracing and background on advanced topics such as acceleration techniques, texture-mapping, and constructive solid geometry. They'll also get a "User's Manual" guide for the ray tracing class library, with code examples for both basic and sophisticated ray tracing problems.