Interactional Validity: Assessing technologies to support embodied activities
暂无分享,去创建一个
[1] Steve Benford,et al. Fragmented interaction: establishing mutual orientation in virtual environments , 1998, CSCW '98.
[2] Ray Monk,et al. Fundamentals of Human-Computer Interaction , 1984 .
[3] The Case of the Disappearing Ox: Seeing Through Digital Images to an Analysis of Ancient Texts , 2010, CHI 2010.
[4] Abigail Sellen,et al. One is not enough: multiple views in a media space , 1993, INTERCHI.
[5] Hideaki Kuzuoka,et al. Fractured Ecologies: Creating Environments for Collaboration , 2003, Hum. Comput. Interact..
[6] Andrew C. Simpson,et al. Collaboration and Trust in Healthcare Innovation: The eDiaMoND Case Study , 2005, Computer Supported Cooperative Work (CSCW).
[7] Sarah Bulloch. The SAGE handbook of online research methods , 2010 .
[8] Hideaki Kuzuoka,et al. Hands on hitchcock: embodied reference to a moving scene , 2011, CHI.
[9] Jon Hindmarsh. Distributed Video Analysis in Social Research , 2008 .