A toolkit for motion authoring and motor skill learning in serious games

Trainers and therapists provide critical support and guidance as individuals undergo long-term exercise programs. Unfortunately, without this guidance, individuals who undergo home therapy or training are unable to determine whether or not they are making meaningful progress, and, as a result, many give up prior to completion of their programs. To address these issues, the authors propose a toolkit for the design of games that support motor skill learning and relearning consisting of three main components: (1) an “intelligent stick” hardware interface, (2) motion authoring software for the design of new motion patterns, and (3) a framework for mapping elements of game design to skill learning. Prototypes for the first two components have been developed, and results from an initial usability study involving 9 participants are presented and discussed.

[1]  J. Deutsch,et al.  Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy , 2008, Physical Therapy.

[2]  G. Yavuzer,et al.  Mirror therapy enhances lower-extremity motor recovery and motor functioning after stroke: a randomized controlled trial. , 2007, Archives of physical medicine and rehabilitation.

[3]  Bert Bongers,et al.  Interactivating Rehabilitation through Active Multimodal Feedback and Guidance , 2011 .

[4]  Gazihan Alankus,et al.  Towards customizable games for stroke rehabilitation , 2010, CHI.

[5]  Huiru Zheng,et al.  The provision of feedback through computer-based technology to promote self-managed post-stroke rehabilitation in the home , 2014, Disability and rehabilitation. Assistive technology.

[6]  Cristián Modroño,et al.  Activation of the human mirror neuron system during the observation of the manipulation of virtual tools in the absence of a visible effector limb , 2013, Neuroscience Letters.

[7]  Christopher Wee Keong Kuah,et al.  A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke. , 2010, Journal of rehabilitation medicine.

[8]  C. Winstein,et al.  The Mirror Neuron System: A Neural Substrate for Methods in Stroke Rehabilitation , 2010, Neurorehabilitation and neural repair.

[9]  R. Riener,et al.  Augmented visual, auditory, haptic, and multimodal feedback in motor learning: A review , 2012, Psychonomic Bulletin & Review.

[10]  T. Mulder Motor imagery and action observation: cognitive tools for rehabilitation , 2007, Journal of Neural Transmission.

[11]  Gazihan Alankus,et al.  Stroke Therapy through Motion-Based Games: A Case Study , 2010, TACC.

[12]  J. Deutsch,et al.  Virtual Reality for Stroke Rehabilitation , 2012 .

[13]  Maureen K. Holden,et al.  Virtual Environments for Motor Rehabilitation: Review , 2005, Cyberpsychology Behav. Soc. Netw..

[14]  G. Buccino,et al.  Mirror neurons: action observation treatment as a tool in stroke rehabilitation. , 2010, European journal of physical and rehabilitation medicine.

[15]  S. Bonassi,et al.  Clinical Relevance of Action Observation in Upper-Limb Stroke Rehabilitation , 2012, Neurorehabilitation and neural repair.

[16]  P. Verschure,et al.  The Rehabilitation Gaming System: a Virtual Reality Based System for the Evaluation and Rehabilitation of Motor Deficits , 2007, 2007 Virtual Rehabilitation.

[17]  Darryl Charles,et al.  Optimising engagement for stroke rehabilitation using serious games , 2009, The Visual Computer.

[18]  Moderator Tom Baranowski,et al.  Effective Feedback Procedures in Games for Health. , 2013, Games for health journal.

[19]  M. Arbib,et al.  Grasping objects: the cortical mechanisms of visuomotor transformation , 1995, Trends in Neurosciences.

[20]  S. Small,et al.  Functions of the Mirror Neuron System: Implications for Neurorehabilitation , 2006, Cognitive and behavioral neurology : official journal of the Society for Behavioral and Cognitive Neurology.

[21]  Joel C. Perry,et al.  Improving patient motivation in game development for motor deficit rehabilitation , 2008, ACE '08.

[22]  Nadia Hocine,et al.  Digital-pheromone based difficulty adaptation in post-stroke therapeutic games , 2012, IHI '12.

[23]  S. Small,et al.  Action observation has a positive impact on rehabilitation of motor deficits after stroke , 2007, NeuroImage.

[24]  Emily S. Cross,et al.  Sensitivity of the action observation network to physical and observational learning. , 2008, Cerebral cortex.