A new data structure and workflow for using 3D anthropometry in the design of wearable products

The human body is a complex biomechanical system that exhibits many variations. Wearable products should be both functional and comfortable. They require a close and accurate fit to the body of the end-user. Current approaches to design body near products rely on 1D anthropometry and unrealistic manikins, e.g. constructed from simple surfaces such as spheres and cylinders connected by splines. With the uprising of 3D scanning, a myriad of accurate 3D body models becomes available. In this paper we present a framework to use this 3D shape information in the development of wearable products. The key concept that we introduce to achieve this extension, is an enriched shape model: a statistical shape model of the human body that also contains all 1D anthropometric data in it. With enriched shape models, a 3D shape can be parameterized with a given set of anthropometric features. Thus the dense geometric information of an individual’s shape can be obtained simply by tuning that individual’s anthropometric values. By designing on the generated 3D surface, a product can be obtained that closely fits the individual’s shape. We thus extend the method of linking 1D anthropometric data with the dimensions of a product. This results in three design strategies that link both body shape with product geometry: design for collective fit, design for fit within clusters and design for individual fit. Each strategy is explained and studied with the design of wearable EEG headsets that fits the human head.

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