Approximation Algorithm for Estimating Distances in Distributed Virtual Environments
暂无分享,去创建一个
[1] Vasily Y. Kharitonov,et al. Motion-aware adaptive dead reckoning algorithm for collaborative virtual environments , 2012, VRCAI '12.
[2] Gilbert L. Peterson,et al. Consistency and fairness in real-time distributed virtual environments: Paradigms and relationships , 2017, J. Simulation.
[3] Stephen John Turner,et al. Time-space consistency in large-scale distributed virtual environments , 2004, TOMC.
[4] Wentong Cai,et al. Compensatory dead-reckoning-based update scheduling for distributed virtual environments , 2013, Simul..
[5] Laura Ricci,et al. Distributed Virtual Environments: From client server to cloud and P2P architectures , 2012, 2012 International Conference on High Performance Computing & Simulation (HPCS).
[6] Sampath Rangarajan,et al. Accuracy in dead-reckoning based distributed multi-player games , 2004, NetGames '04.
[7] Jörg Kienzle,et al. Comparing interest management algorithms for massively multiplayer games , 2006, NetGames '06.
[8] Martin Mauve,et al. Local-lag and timewarp: providing consistency for replicated continuous applications , 2004, IEEE Transactions on Multimedia.
[9] Tomas E. Ward,et al. Does Reducing Packet Transmission Rates Help to ImproveConsistency within Distributed Interactive Applications , 2006 .
[10] Emanuele Carlini,et al. A Spatial Analysis of Multiplayer Online Battle Arena Mobility Traces , 2017, Euro-Par Workshops.
[11] Srinivasan Seshan,et al. Donnybrook: enabling large-scale, high-speed, peer-to-peer games , 2008, SIGCOMM '08.
[12] D. Fullford. Distributed interactive simulation: it's past, present, and future , 1996, Proceedings Winter Simulation Conference.
[13] Wentong Cai,et al. An auto-adaptive dead reckoning algorithm for distributed interactive simulation , 1999, Proceedings Thirteenth Workshop on Parallel and Distributed Simulation. PADS 99. (Cat. No.PR00155).
[14] Elvis S. Liu,et al. Interest management for distributed virtual environments , 2014, ACM Comput. Surv..