Computer graphics as a way of life
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Civilization and its requisite overhead have neatly brought us away from real-time interactions. The high priests of technology use unwieldly systems to perpetuate cybercrud--the art of using computers to put things over on people. This mentality can be countered by bringing to people systems that are easily learned and used--'habitable' systems. 'Habitability', then, is the quality of a system that makes it comfortable to learn and use.Computer graphics, is especially in a media production environment, must be highly people-oriented. This paper attempts to develop the two essential components for a people-oriented computer system--habitability and environment, using the educational media production laboratory known as the Circle Graphics Habitat as the example.