Game Elements-Attributes Model: a First Step towards a Structured Comparison of Educational Games
暂无分享,去创建一个
[1] Tracy Fullerton,et al. Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition , 2014 .
[2] Katie Salen,et al. Rules of play: game design fundamentals , 2003 .
[3] Paul A. Cairns,et al. Assessing the Core Elements of the Gaming Experience , 2015, Game User Experience Evaluation.
[4] Jean-Pierre Jessel,et al. A Gameplay Definition through Videogame Classification , 2008, Int. J. Comput. Games Technol..
[5] Julia Eichmann,et al. Challenges For Game Designers , 2016 .
[6] Juho Hamari,et al. Defining gamification: a service marketing perspective , 2012, MindTrek.
[7] Theodore Lim,et al. Engineering design using game-enhanced CAD: The potential to augment the user experience with game elements , 2013, Comput. Aided Des..
[8] Effie Lai-Chong Law,et al. Evaluating design elements for digital educational games on programming: a pilot study , 2012, BCS HCI.
[9] Robert Zubek,et al. MDA : A Formal Approach to Game Design and Game Research , 2004 .
[10] Jesper Juul,et al. The game, the player, the world: looking for a heart of gameness , 2010, DiGRA Conference.
[11] Lennart E. Nacke,et al. From game design elements to gamefulness: defining "gamification" , 2011, MindTrek.
[12] Ernest Adams,et al. Andrew Rollings and Ernest Adams on Game Design , 2003 .
[13] Eduardo Salas,et al. Toward a Taxonomy Linking Game Attributes to Learning , 2012 .
[14] Thomas W. Malone,et al. Toward a Theory of Intrinsically Motivating Instruction , 1981, Cogn. Sci..
[15] Alan Amory,et al. Game object model version II: a theoretical framework for educational game development , 2007 .
[16] Jesper Juul. Half-Real: Video Games between Real Rules and Fictional Worlds , 2005 .
[17] Jonas Heide Smith,et al. Understanding Video Games: The Essential Introduction , 2008 .
[18] Ernest Adams,et al. Fundamentals of Game Design , 2006 .
[19] Kristian Kiili,et al. Foundation for problem-based gaming , 2007, Br. J. Educ. Technol..
[20] Staffan Björk,et al. Patterns In Game Design , 2004 .
[21] Stefan Greuter,et al. Towards personalised, gamified systems: an investigation into game design, personality and player typologies , 2013, IE.
[22] David Rusel DeMaria Perry. Game design : a brainstorming toolbox , 2014 .
[23] Sergi Villagrasa Falip,et al. Gamification for learning 3D computer graphics arts , 2013, TEEM '13.
[24] Espen Aarseth,et al. Game Classification as Game Design: Construction Through Critical Analysis , 2005, DiGRA Conference.
[25] Jan H. G. Klabbers,et al. Terminological Ambiguity , 2009 .
[26] James E. Driskell,et al. Games, Motivation, and Learning: A Research and Practice Model , 2002 .
[27] Paul A. Cairns,et al. Assessing the Core Elements of the Gaming Experience , 2010, Evaluating User Experience in Games.
[28] Kara L. Orvis,et al. Relationships Between Game Attributes and Learning Outcomes , 2009 .