Leveraging Mobile Technology to Engage College Students in Scientific Research

College students in the social sciences are required to learn quantitative research methods and statistics. Unfortunately, many fail to see the relevance of these courses, and are often anxious about them. In an effort to increase students' engagement in the research process, we developed Ruzo -- a mobile scientific inquiry platform. Ruzo enables instructors and students to create research projects as custom mobile apps, collect data on the go, and visualize the data using a web-based interactive tool. Ruzo was designed based on five guidelines, derived from interviews with domain experts: guide students through all stages of research; reduce anxiousness; encourage active learning; connect to students' everyday lives; and adapt the system to the needs of the instructor. A user study showed that Ruzo was easy to use, and students expressed interest in research, thereby demonstrating the potential of mobile technology to scaffold scientific inquiry.

[1]  Zaleha Ismail,et al.  The Role of Information Technology in Developing Students’ Statistical Reasoning , 2012 .

[2]  Anthony J. Onwuegbuzie,et al.  Statistics Anxiety: Nature, etiology, antecedents, effects, and treatments--a comprehensive review of the literature , 2003 .

[3]  Madalina Manea,et al.  A narrative literature review of games, animations and simulations to teach research methods and statistics , 2014, Comput. Educ..

[4]  Emiliano Miluzzo,et al.  A survey of mobile phone sensing , 2010, IEEE Communications Magazine.

[5]  Joonwon Lee,et al.  Hooked on smartphones: an exploratory study on smartphone overuse among college students , 2014, CHI.

[6]  Silvia Heinz,et al.  The impact of interactive visual simulations on learning statistics , 2014, CHI Extended Abstracts.

[7]  Barbara B. Kawulich,et al.  The state of the art of teaching research methods in the social sciences: towards a pedagogical culture , 2011 .

[8]  Karen H. Larwin,et al.  A Meta-Analysis Examining the Impact of Computer-Assisted Instruction on Postsecondary Statistics Education , 2011 .

[9]  Melanie Nind,et al.  Learning as Researchers and Teachers: The Development of a Pedagogical Culture for Social Science Research Methods? , 2014 .

[10]  Yvonne Rogers,et al.  Enhancing learning: a study of how mobile devices can facilitate sensemaking , 2010, Personal and Ubiquitous Computing.

[11]  Orit Shaer,et al.  A collaborative environment for engaging novices in scientific inquiry , 2012, ITS '12.

[12]  Barry A. T. Brown,et al.  100 days of iPhone use: understanding the details of mobile device use , 2014, MobileHCI '14.

[13]  Mark A. Earley A synthesis of the literature on research methods education , 2014 .

[14]  J. B. Brooke,et al.  SUS: A 'Quick and Dirty' Usability Scale , 1996 .