Computer animation and simulation '95 : proceedings of the Eurographics workshop in Maastricht, The Netherlands, September 2-3,1995
暂无分享,去创建一个
I: Animating Physical Objects.- 1. Particle Systems.- Two-Dimensional Simulation of Gaseous Phenomena Using Vortex Particles.- A Physical Model of Turbulent Fluids.- 2. Deformable Solids.- Using Simulated Annealing to Obtain Good Nodal Approximations of Deformable Bodies.- Evolutionary Identification of Cloth Animation Models.- Collision and Self-Collision Detection: Efficient and Robust Solutions for Highly Deformable Surfaces.- 3. Rigid Bodies.- Efficient Collision Detection for General CSG Objects.- All You Need Is Force: A Constraint-Based Approach for Rigid Body Dynamics in Computer Animation.- II: Animating Biological Objects.- 4. Plants and Animals.- Animated Texels.- A Study of Basic Tools for Simulating Metamorphoses of Subdivided 2D and 3D Objects: Applications to the Internal Growing of Wood and to the Simulation of the Growing of Fishes.- 5. Motion Control.- Position Control of the Center of Mass for Articulated Figures in Multiple Support.- Keyframe Motion Optimization by Relaxing Speed and Timing.- 6. Locomotion.- Pulse-Modulated Locomotion for Computer Animation.- Guided Optimization for Balanced Locomotion.- III: Simulation Based Animation Systems.- Parallel Spacetime Animation.- General Animation and Simulation Platform.- An Efficient Symbolic Interface to Constraint Based Animation Systems.- Appendix: Colour Illustrations.