A Supernatural VR Environment for Spatial User Rotation

VR environments with supernatural properties which expand or replace the laws of physics could be used to understand how the brain organises and interprets sensory stimulation. We built an application with a supernatural room that allows users to walk up the wall and on the ceiling. During preliminary tests, we optimised the application so that it rarely causes cybersickness. User reports and observed user reaction such as swaying indicate that users accepted the rotation as a self-rotation, as opposed to an animated rotation of the room around the user. Therefore the application is viable for future studies on spatial orientation, pathfinding and cognitive maps.