LEARNING MEDIA DEVELOPMENT TEST OF TRANS-DIMENSIONAL PICTURE OBJECT (TRANS-DIMENSIONAL OBJEK GAMBAR/TDOG) IN THE OF FIRST BUILDING CONSTRUCTION AND DRAWING COURSE (KONSTRUKSI BANGUNAN/KBM I)
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The competency of KBM I course contained a concept of complicated
building structures, especially for students whose background of Senior High
School. The complexity of building structures caused some difficulties in
understanding and drawing skills results unachieved basic competence of KBM I
course. This research aims at making self-learning media by Trans Dimensi Obyek
Gambar (TDOG) method based on the students’ necessities in order to be easier
in understanding relationship between concept and reality, and the real object and
the picture on the paper.
The procedures of this research used Research and Development (R&D)
procedures. The plan of research implementation was divided into two stages,
those were: 1) product development, and 2) product’s effectiveness testing. In
detail, product development was divided into some stages, such as: concept
making, designing, materials collecting, combining, try out implementation, and
distribution. The method used to analyze data was quantitative descriptive
analysis technique expressed in score distribution and assessment scale category
that was determined.
Based on the test results, it can be concluded that: 1) media development
model based on students’ necessities was developed into some steps, those were:
doing preliminary research, designing software, collecting the materials,
developing initial product, validating initial product, analyzing, revising initial
product, conducting field try out, analyzing field try out, doing the second
revision, and final product; 2) the average score of field try out results on the first
stage was 3.82, on the second try out, it improved with the average score of 4.00,
and on the third try out, it also improved with the average score of 4.24 of 5. It
was categorized as “Very Good”. From the result of the third try out, this media
was considered as appropriate to use as learning media by the students.
Key Words: learning media, TDOG