Physical Fidelity: Exploring the Importance of Physicality on Physical-Digital Conceptual Prototyping
暂无分享,去创建一个
[1] Masitah Ghazali,et al. Physicality 2006: First International Workshop on Physicality , 2006 .
[2] Devina Ramduny-Ellis,et al. Second International Workshop on Physicality , 2007 .
[3] Dana Chisnell,et al. Handbook of Usability Testing , 2009 .
[4] Michael S. Bernstein,et al. Reflective physical prototyping through integrated design, test, and analysis , 2006, UIST.
[5] Donald A. Norman. The next UI breakthrough, part 2: physicality , 2007, INTR.
[6] NormanDon. The next UI breakthrough , 2007 .
[7] Jeffrey Rubin,et al. Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests , 1994 .
[8] Joseph S. Dumas,et al. Usability in practice: formative usability evaluations - evolution and revolution , 2002, CHI Extended Abstracts.
[9] Youn-Kyung Lim,et al. Comparative analysis of high- and low-fidelity prototypes for more valid usability evaluations of mobile devices , 2006, NordiCHI '06.
[10] Steve Gill. Developing information appliance design tools for designers , 2003, Personal and Ubiquitous Computing.
[11] Demetrios Karis,et al. Usability problem identification using both low- and high-fidelity prototypes , 1996, CHI.
[12] Dennis R. Wixon,et al. CHI '02 Extended Abstracts on Human Factors in Computing Systems , 2002, CHI 2002.
[13] Darren Walker,et al. Rapid development of tangible interactive appliances: achieving the fidelity/time balance , 2008, Int. J. Arts Technol..
[14] Carolyn Snyder,et al. Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces , 2003 .
[15] Guy Pyrzak,et al. Breaking the fidelity barrier: an examination of our current characterization of prototypes and an example of a mixed-fidelity success , 2006, CHI.
[16] Manfred Tscheligi,et al. Paper prototyping - what is it good for?: a comparison of paper- and computer-based low-fidelity prototyping , 2003, CHI Extended Abstracts.
[17] Mikael B. Skov,et al. Proceedings of the 6th international conference on Interaction design and children , 2007 .
[18] Michael Schrage,et al. Serious Play: How the World's Best Companies Simulate to Innovate , 1999 .
[19] Saul Greenberg,et al. Phidgets: easy development of physical interfaces through physical widgets , 2001, UIST '01.
[20] Winslow Burleson,et al. Sprock-it: a physically interactive play system , 2007, IDC.