Text Entry in Virtual Reality: A Comprehensive Review of the Literature
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[16] Oleg Spakov,et al. Fast gaze typing with an adjustable dwell time , 2009, CHI.
[17] Anders Markussen,et al. Selection-Based Mid-Air Text Entry on Large Displays , 2013, INTERACT.
[18] Hai-Ning Liang,et al. PizzaText: Text Entry for Virtual Reality Systems Using Dual Thumbsticks , 2018, IEEE Transactions on Visualization and Computer Graphics.
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[21] John Paulin Hansen,et al. Gaze typing in virtual reality: impact of keyboard design, selection method, and motion , 2018, ETRA.
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[23] Gerard Jounghyun Kim,et al. Using keyboards with head mounted displays , 2004, VRCAI '04.
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[28] Gerard Jounghyun Kim,et al. HoVR-Type: Smartphone as a typing interface in VR using hovering , 2016, 2017 IEEE International Conference on Consumer Electronics (ICCE).
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[30] William Buxton,et al. Experimental study of stroke shortcuts for a touchscreen keyboard with gesture-redundant keys removed , 2014, Graphics Interface.
[31] Ahmed Sabbir Arif,et al. Predicting and Reducing the Impact ofErrors in Character-Based Text Entry , 2013 .
[32] Shana Smith,et al. A virtual reality keyboard with realistic haptic feedback in a fully immersive virtual environment , 2017, Virtual Reality.
[33] Yijun Wang,et al. Combining Brain-Computer Interface and Eye Tracking for High-Speed Text Entry in Virtual Reality , 2018, IUI.
[34] Jürgen P. Schulze,et al. Continuous-Motion Text Input in Virtual Reality , 2018 .
[35] Niels Henze,et al. "These are not my hands!": Effect of Gender on the Perception of Avatar Hands in Virtual Reality , 2017, CHI.
[36] Wendy E. Mackay,et al. Expressive Keyboards: Enriching Gesture-Typing on Mobile Devices , 2016, UIST.
[37] Yuanchun Shi,et al. Tap, Dwell or Gesture?: Exploring Head-Based Text Entry Techniques for HMDs , 2017, CHI.
[38] Aidan Kehoe,et al. Using Traditional Keyboards in VR: SteamVR Developer Kit and Pilot Game User Study , 2018, 2018 IEEE Games, Entertainment, Media Conference (GEM).
[39] Antonio Krüger,et al. Selection-based Text Entry in Virtual Reality , 2018, CHI.
[40] Buntarou Shizuki,et al. FistPointer: Target Selection Technique using Mid-air Interaction for Mobile VR Environment , 2017, CHI Extended Abstracts.
[41] Per Ola Kristensson,et al. Effects of Hand Representations for Typing in Virtual Reality , 2018, 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
[42] Per Ola Kristensson,et al. VelociTap: Investigating Fast Mobile Text Entry using Sentence-Based Decoding of Touchscreen Keyboard Input , 2015, CHI.
[43] Per Ola Kristensson,et al. Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards , 2018, 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).