Close Reading Oblivion: Character Believability and Intelligent Personalization in Games
暂无分享,去创建一个
[1] J. Murray. Hamlet on the Holodeck , 1997 .
[2] Staffan Björk,et al. Gameplay Design Patterns for Believable Non-Player Characters , 2007, DiGRA Conference.
[3] Peter Brusilovsky,et al. Adaptive Hypermedia , 2001, User Modeling and User-Adapted Interaction.
[4] Julian Wolfreys,et al. Readings: Acts of Close Reading in Literary Theory , 2000 .
[5] Supporting user interfaces for all through user modeling , 1995 .
[6] Elaine Rich,et al. User Modeling via Stereotypes , 1998, Cogn. Sci..
[7] Stacy Marsella,et al. Modeling coping behavior in virtual humans: don't worry, be happy , 2003, AAMAS '03.
[8] Heloir,et al. The Uncanny Valley , 2019, The Animation Studies Reader.
[9] J. Bruner,et al. On the perception of incongruity; a paradigm. , 1949, Journal of personality.
[10] Peter Brusilovsky,et al. User Models for Adaptive Hypermedia and Adaptive Educational Systems , 2007, The Adaptive Web.
[11] BioWare corp.. Star wars. Knights of the old republic : jeu vidéo , 2003 .
[12] Brian Magerko. Measuring Dramatic Believability , 2007, AAAI Fall Symposium: Intelligent Narrative Technologies.
[13] Reinhard Oppermann,et al. Adaptive user support: ergonomic design of manually and automatically adaptable software , 1994 .
[14] Chris Crawford. The Art of Interactive Design , 2002 .
[15] Michael Mateas,et al. An Oz-Centric Review of Interactive Drama and Believable Agents , 1999, Artificial Intelligence Today.
[16] Gerhard Fischer,et al. User Modeling in Human–Computer Interaction , 2001, User Modeling and User-Adapted Interaction.